Top PvP Builds & Gear
Blood Death Knight · Solo · Player vs. Player (Midnight Season 2)
Solo Shuffle is measured from each specialization's own leaderboard, counting only characters whose profile still reports the specialization they ranked with.
Gear from 11 characters (Top 20%)
Calculated 2026-08-28 07:52 UTCGear Pieces per Secondary Stats
- Haste + Versatility 41% 63
- Mastery + Versatility 29% 45
- Critical Strike + Versatility 11% 17
- Haste 6% 9
- Haste + Mastery 5% 7
- Critical Strike + Haste 4% 6
- Critical Strike + Mastery 3% 5
- Versatility 1% 1
Races (8)
Kul Tiran
2
Tauren
2
Undead
2
Blood Elf
1
Goblin
1
Human
1
Orc
1
Troll
1
Trinkets (13)
Gems (8)
Enchants (20)
Head
Enchanted: Enchant Helm - Empowered Blessing of Speed
4
Enchanted: Enchant Helm - Empowered Hex of Leeching
1
Shoulders
Enchanted: Enchant Shoulders - Akil'zon's Swiftness
3
Enchanted: Enchant Shoulders - Amirdrassil's Grace
1
Enchanted: Enchant Shoulders - Silvermoon's Mending
1
Chest
Enchanted: Enchant Chest - Mark of the Worldsoul
3
Enchanted: Enchant Chest - Mark of Nalorakk
1
Legs
Enchanted: +41 Agility/Strength & +115 Stamina
6
Feet
Enchanted: Enchant Boots - Farstrider's Hunt
4
Enchanted: Enchant Boots - Shaladrassil's Roots
1
Ring 1
Enchanted: Enchant Ring - Zul'jin's Mastery
3
Enchanted: Enchant Ring - Silvermoon's Tenacity
2
Enchanted: Enchant Ring - Nature's Fury
1
Enchanted: Enchant Ring - Silvermoon's Alacrity
1
Ring 2
Enchanted: Enchant Ring - Zul'jin's Mastery
4
Enchanted: Enchant Ring - Silvermoon's Alacrity
1
Enchanted: Enchant Ring - Silvermoon's Tenacity
1
Main Hand
Enchanted: Rune of Sanguination
9
Enchanted: Rune of the Fallen Crusader
1
Sharpened: +10 Attack Power
1
Blood Death Knight Talents from 11 characters (Top 20%)
Calculated 2026-08-28 08:24 UTCDeath Knight Talents
Icebound Fortitude
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Death Strike
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Raise Dead
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Runic Attenuation
Auto attacks have a chance to generate 3 Runic Power.
Improved Death Strike
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
Cleaving Strikes
Mind Freeze
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Blinding Sleet
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Gloom Ward
Absorbs are 15% more effective on you.
1+ point
82%
2+ points
82%
Wraith Walk
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Unholy Momentum
Increases Haste by 2%.
1+ point
100%
2+ points
100%
Control Undead
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Enfeeble
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Coldthirst
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Proliferating Chill
Chains of Ice affects 1 additional nearby enemy.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Veteran of the Third War
Stamina increased by 20%.
Death Pact
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Brittle
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Blood Bond
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Icy Talons
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Death Notes
Raise Ally costs 30 less Runic Power.
Anti-Magic Zone
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Death Defiance
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Unholy Bond
Increases the effectiveness of your Runeforge effects by 20%.
Ice Prison
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Asphyxiate
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Assimilation
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Anti-Magic Barrier
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Grip of the Dead
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Suppression
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Blood Scent
Increases Leech by 3%.
Unholy Endurance
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Osmosis
Anti-Magic Shell increases healing received by 15%.
Insidious Chill
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Runic Protection
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Blood Draw
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
Rune Mastery
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
1+ point
100%
2+ points
100%
Subduing Grasp
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Will of the Necropolis
Damage taken below 30% Health is reduced by 20%.
1+ point
100%
2+ points
100%
Null Magic
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Unyielding Will
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's Echo
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Vestigial Shell
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Blood Talents
Heart Strike
Instantly strike the target and 1 other nearby enemy, causing 69 Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Marrowrend
Smash the target, dealing 78 Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Blood Boil
Deals 57 Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 93 health from the target over 24 sec.
Vampiric Blood
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Bone Collector
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Ossuary
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
Improved Vampiric Blood
Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
1+ point
9%
2+ points
9%
Improved Heart Strike
Heart Strike damage increased by 15%.
1+ point
91%
2+ points
91%
Relish in Blood
While Crimson Scourge is active, your next Death and Decay heals you for 12 health per Bone Shield charge and you immediately gain 10 Runic Power.
Leeching Strike
Heart Strike heals you for 0.25% health for each enemy hit while affected by Blood Plague.
Heartbreaker
Your Heart Strike generates 2 additional Runic Power per target hit.
Foul Bulwark
Each charge of Bone Shield increases your maximum health by 1%.
Dancing Rune Weapon
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 30% parry chance.
Hemostasis
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Perseverance of the Ebon Blade
When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
Bloodworms
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Gorefiend's Grasp
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.
Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec.
The same enemy can only be pulled once every 4 sec.
Improved Bone Shield
Bone Shield increases your Haste by 10% and it can stack 2 additional times.
Insatiable Blade
Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
Deadly Reach
Death Strike hits an additional 2 enemies at 75% effectiveness.
Rapid Decomposition
Your Blood Plague and Death and Decay deal damage 15% more often.
Additionally, your Blood Plague leeches 85% more Health.
Boiling Point
Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.
Lifeblood
Death Strike heals for an additional 20% of its healing over 5 sec.
Everlasting Bond
Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.
Voracious
Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.
Blood Feast
Anti-Magic Shell heals you for 100% of the damage it absorbs.
Plague Infusion
Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 sec.
Bloody Reflection
While Blood Shield is active, taking direct damage reflects 38 Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.
Iron Heart
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Bloodied Blade
Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec.
At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.
Coagulopathy
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to 4 times.
Blood Mist
When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%.
Deals 22 Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
Sanguine Ground
You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
Bloodshot
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
Consumption
Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals 218 Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering.
II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering.
III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Red Thirst
Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
Sanguinary Burst
When Blood Mist ends it deals 95 Shadow damage to 8 nearby enemies, healing you for 18% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
Purgatory
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Carnage
Consumption now contributes to your Mastery: Blood Shield.
Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
Umbilicus Eternus
After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
Dance of Midnight
While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
1+ point
100%
2+ points
100%
3+ points
100%
4+ points
100%
San'layn
64% of builds · 7 charactersVampiric Strike
Your Death Coil and Death Strike have a 25% chance to make your next Scourge Strike become Vampiric Strike.
Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Vampiric Speed
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%.
Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Blood-Soaked Ground
While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
Death and Decay deals its damage 100% faster.
Bloody Fortitude
Your Leech is increased by 2%.
While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health.
Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Thrill of Blood
Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack.
Blood Plague deals 5% increased damage.
Infliction of Sorrow
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and deals 10% of the remaining damage to the enemy.
Frenzied Bloodthirst
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5%, and Epidemic by 5% per stack.
The Blood is Life
Dark Transformation summons a Blood Beast to attack your enemy for 10 sec.
Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
Visceral Strength
When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
Inevitable
Your plagues deal up to 30% increased damage based on the target's missing health.
Incite Terror
Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec.
Vampiric Strike benefits from Incite Terror at 400% effectiveness.
Pact of the San'layn
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
Transfusion
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec.
Multiple applications may overlap.
Gift of the San'layn
While Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Scourge Strike for the duration.
Deathbringer
36% of builds · 4 charactersReaper's Mark
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
Wave of Souls
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 34 Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Wither Away
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
Bind in Darkness
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
Frigid Resolve
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Soul Rupture
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
Grim Reaper
Reaper's Mark initial strike grants Killing Machine.
Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
Rune Carved Plates
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Deathly Blows
Death Strike damage increased by 12%.
Swift and Painful
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec.
Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
Dark Talons
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec.
Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
Death's Messenger
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
Echoing Fury
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
Exterminate
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 62 Shadowfrost damage. Deals reduced damage beyond 8 targets.