Death Knight

Top Mythic+ Builds & Gear

Blood Death Knight · All Dungeons · 3 weeks, Aug 11 - Sep 1

Runs are ranked across every connected realm together — by keystone level first, then time — so the top 10% is the region's best rather than each realm's own.

Characters are counted under the specialization they actually ran. The Gear tab additionally requires their profile to still report that specialization, since the gear shown is whatever they are wearing now.

Gear from 2,081 characters (Top 10% of runs)

Calculated 2026-08-28 06:09 UTC

Gear Pieces per Secondary Stats

  • Critical Strike + Mastery 24% 6,751
  • Critical Strike + Haste 22% 6,102
  • Haste + Mastery 16% 4,583
  • Mastery + Versatility 13% 3,575
  • Haste + Versatility 12% 3,481
  • Critical Strike + Versatility 9% 2,407
  • Mastery 2% 553
  • Critical Strike 1% 259
  • Haste 1% 256
  • Versatility 0% 72
  • Critical Strike + Haste + Mastery + Versatility 0% 6

Races (23)

Dwarf 467
Night Elf 407
Blood Elf 219
Human 182
Dark Iron Dwarf 152
Orc 138
Void Elf 92
Mag'har Orc 58
Tauren 50
Pandaren 39
Vulpera 33
Troll 32
Goblin 31
Draenei 27
Worgen 27
Highmountain Tauren 26
Undead 26
Zandalari Troll 19
Gnome 18
Kul Tiran 18
Nightborne 8
Lightforged Draenei 6
Mechagnome 6

Enchants (40)

Head

Enchanted: Enchant Helm - Empowered Blessing of Speed 606
Enchanted: Enchant Helm - Empowered Hex of Leeching 253
Enchanted: Enchant Helm - Empowered Rune of Avoidance 216
Enchanted: Enchant Helm - Blessing of Speed 93
Enchanted: Enchant Helm - Hex of Leeching 64

Shoulders

Enchanted: Enchant Shoulders - Akil'zon's Swiftness 644
Enchanted: Enchant Shoulders - Silvermoon's Mending 243
Enchanted: Enchant Shoulders - Amirdrassil's Grace 176
Enchanted: Enchant Shoulders - Flight of the Eagle 49
Enchanted: Enchant Shoulders - Thalassian Recovery 33

Back

Flexweave Underlay 31

Chest

Enchanted: Enchant Chest - Mark of the Worldsoul 1,279
Enchanted: Enchant Chest - Mark of Nalorakk 154

Hands

Enchanted: +3 Stamina 76

Waist

Nitro Boosts 339

Legs

Enchanted: +41 Agility/Strength & +115 Stamina 1,371
Enchanted: +41 Agility/Strength & +27 Armor 66

Feet

Enchanted: Enchant Boots - Farstrider's Hunt 703
Enchanted: Enchant Boots - Shaladrassil's Roots 196
Enchanted: Enchant Boots - Lynx's Dexterity 165

Ring 1

Enchanted: Enchant Ring - Eyes of the Eagle 424
Enchanted: Enchant Ring - Silvermoon's Tenacity 304
Enchanted: Enchant Ring - Nature's Fury 223
Enchanted: Enchant Ring - Silvermoon's Alacrity 179
Enchanted: Enchant Ring - Zul'jin's Mastery 66
Enchanted: Enchant Ring - Thalassian Haste 64
Enchanted: Enchant Ring - Thalassian Versatility 51
Enchanted: Enchant Ring - Nature's Wrath 34

Ring 2

Enchanted: Enchant Ring - Eyes of the Eagle 421
Enchanted: Enchant Ring - Silvermoon's Tenacity 308
Enchanted: Enchant Ring - Nature's Fury 211
Enchanted: Enchant Ring - Silvermoon's Alacrity 183
Enchanted: Enchant Ring - Thalassian Haste 69
Enchanted: Enchant Ring - Zul'jin's Mastery 61
Enchanted: Enchant Ring - Thalassian Versatility 56
Enchanted: Enchant Ring - Nature's Wrath 44

Main Hand

Enchanted: Rune of Sanguination 1,665
Thalassian Phoenix Oil 860
Thalassian Phoenix Oil 500
Enchanted: Rune of the Fallen Crusader 327

Blood Death Knight Talents from 2,227 characters (Top 10% of runs)

Calculated 2026-08-28 06:57 UTC

Death Knight Talents

Icebound Fortitude
100%
Icebound Fortitude
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Death Strike
100%
Death Strike
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Raise Dead
100%
Raise Dead
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Runic Attenuation
100%
Runic Attenuation
Auto attacks have a chance to generate 3 Runic Power.
Improved Death Strike
100%
Improved Death Strike
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
Cleaving Strikes
100%
Cleaving Strikes
Mind Freeze
100%
Mind Freeze
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Blinding Sleet
96%
Blinding Sleet
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Gloom Ward
100% / 100%
Gloom Ward
Absorbs are 15% more effective on you.
1+ point 100%
2+ points 100%
March of Darkness
98%
March of Darkness
March of Darkness 85%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Wraith Walk 13%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
Unholy Momentum
100% / 100%
Unholy Momentum
Increases Haste by 2%.
1+ point 100%
2+ points 100%
Control Undead
2%
Control Undead
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Enfeeble
8%
Enfeeble
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Coldthirst
65%
Coldthirst
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Proliferating Chill
0%
Proliferating Chill
Chains of Ice affects 1 additional nearby enemy.
Permafrost
86%
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Veteran of the Third War
100%
Veteran of the Third War
Stamina increased by 20%.
Death Pact
17%
Death Pact
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Brittle
100%
Brittle
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Blood Bond
0%
Blood Bond
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Icy Talons
100%
Icy Talons
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Death Notes
35%
Death Notes
Raise Ally costs 30 less Runic Power.
Anti-Magic Zone
99%
Anti-Magic Zone
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Death Defiance
13%
Death Defiance
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Unholy Bond
100%
Unholy Bond
Increases the effectiveness of your Runeforge effects by 20%.
Ice Prison
0%
Ice Prison
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Asphyxiate
100%
Asphyxiate
Asphyxiate 58%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach 41%
Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Assimilation
57%
Assimilation
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Anti-Magic Barrier
100%
Anti-Magic Barrier
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Grip of the Dead
95%
Grip of the Dead
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Suppression
75%
Suppression
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Blood Scent
58%
Blood Scent
Increases Leech by 3%.
Unholy Endurance
86%
Unholy Endurance
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Osmosis
6%
Osmosis
Anti-Magic Shell increases healing received by 15%.
Insidious Chill
99%
Insidious Chill
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Runic Protection
99%
Runic Protection
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Blood Draw
77%
Blood Draw
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Rune Mastery
100% / 100%
Rune Mastery
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
1+ point 100%
2+ points 100%
Subduing Grasp
26%
Subduing Grasp
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Will of the Necropolis
100% / 100%
Will of the Necropolis
Damage taken below 30% Health is reduced by 20%.
1+ point 100%
2+ points 100%
Null Magic
99%
Null Magic
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Unyielding Will
1%
Unyielding Will
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's Echo
100%
Death's Echo
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Vestigial Shell
2%
Vestigial Shell
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.

Blood Talents

Heart Strike
100%
Heart Strike
Instantly strike the target and 1 other nearby enemy, causing 69 Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Marrowrend
100%
Marrowrend
Smash the target, dealing 78 Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Blood Boil
100%
Blood Boil
Deals 57 Shadow damage and infects all enemies within 10 yds with Blood Plague. Blood Plague A shadowy disease that drains 93 health from the target over 24 sec.
Vampiric Blood
100%
Vampiric Blood
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Bone Collector
100%
Bone Collector
When you would pull an enemy generate 1 charge of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Ossuary
100%
Ossuary
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.
Improved Vampiric Blood
67% / 62%
Improved Vampiric Blood
Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
1+ point 67%
2+ points 62%
Improved Heart Strike
59% / 58%
Improved Heart Strike
Heart Strike damage increased by 15%.
1+ point 59%
2+ points 58%
Relish in Blood
64%
Relish in Blood
While Crimson Scourge is active, your next Death and Decay heals you for 12 health per Bone Shield charge and you immediately gain 10 Runic Power.
Leeching Strike
0%
Leeching Strike
Heart Strike heals you for 0.25% health for each enemy hit while affected by Blood Plague.
Heartbreaker
99%
Heartbreaker
Your Heart Strike generates 2 additional Runic Power per target hit.
Foul Bulwark
73%
Foul Bulwark
Each charge of Bone Shield increases your maximum health by 1%.
Dancing Rune Weapon
100%
Dancing Rune Weapon
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 30% parry chance.
Hemostasis
100%
Hemostasis
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Perseverance of the Ebon Blade
3%
Perseverance of the Ebon Blade
When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
Bloodworms
3%
Bloodworms
Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Gorefiend's Grasp
100%
Gorefiend's Grasp
Gorefiend's Grasp 90%
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.
Abomination Limb 9%
Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec. The same enemy can only be pulled once every 4 sec.
Improved Bone Shield
100%
Improved Bone Shield
Bone Shield increases your Haste by 10% and it can stack 2 additional times.
Insatiable Blade
100%
Insatiable Blade
Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
Deadly Reach
99%
Deadly Reach
Death Strike hits an additional 2 enemies at 75% effectiveness.
Rapid Decomposition
100%
Rapid Decomposition
Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 85% more Health.
Boiling Point
99%
Boiling Point
Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.
Lifeblood
46%
Lifeblood
Death Strike heals for an additional 20% of its healing over 5 sec.
Everlasting Bond
100%
Everlasting Bond
Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.
Voracious
100%
Voracious
Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.
Blood Feast
0%
Blood Feast
Anti-Magic Shell heals you for 100% of the damage it absorbs.
Plague Infusion
37%
Plague Infusion
Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 sec.
Bloody Reflection
3%
Bloody Reflection
While Blood Shield is active, taking direct damage reflects 38 Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.
Iron Heart
100%
Iron Heart
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Bloodied Blade
94%
Bloodied Blade
Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.
Coagulopathy
100%
Coagulopathy
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to 4 times.
Blood Mist
34%
Blood Mist
When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%. Deals 22 Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
Sanguine Ground
100%
Sanguine Ground
You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
Bloodshot
99%
Bloodshot
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
Consumption
6%
Consumption
Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals 218 Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Red Thirst
99%
Red Thirst
Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
Sanguinary Burst
8%
Sanguinary Burst
When Blood Mist ends it deals 95 Shadow damage to 8 nearby enemies, healing you for 18% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
Purgatory
100%
Purgatory
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Carnage
0%
Carnage
Consumption now contributes to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
Umbilicus Eternus
87%
Umbilicus Eternus
After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
Dance of Midnight
100% / 100% / 100% / 100%
Dance of Midnight
While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
1+ point 100%
2+ points 100%
3+ points 100%
4+ points 100%

San'layn

79% of builds · 1,766 characters
Vampiric Strike
98%
Vampiric Strike
Your Death Coil and Death Strike have a 25% chance to make your next Scourge Strike become Vampiric Strike. Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Vampiric Speed
67%
Vampiric Speed
Newly Turned 33%
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
Vampiric Speed 67%
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Blood-Soaked Ground
95%
Blood-Soaked Ground
Blood-Soaked Ground 95%
While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
Desecrate 5%
Death and Decay deals its damage 100% faster.
Bloody Fortitude
75%
Bloody Fortitude
Vampiric Aura 25%
Your Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
Bloody Fortitude 75%
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Thrill of Blood
100%
Thrill of Blood
Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack. Blood Plague deals 5% increased damage.
Infliction of Sorrow
100%
Infliction of Sorrow
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and deals 10% of the remaining damage to the enemy.
Frenzied Bloodthirst
100%
Frenzied Bloodthirst
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5%, and Epidemic by 5% per stack.
The Blood is Life
100%
The Blood is Life
Dark Transformation summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
Visceral Strength
100%
Visceral Strength
When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
Inevitable
100%
Inevitable
Your plagues deal up to 30% increased damage based on the target's missing health.
Incite Terror
100%
Incite Terror
Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.
Pact of the San'layn
97%
Pact of the San'layn
Pact of the San'layn 97%
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Sanguine Scent 3%
Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
Transfusion
100%
Transfusion
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec. Multiple applications may overlap.
Gift of the San'layn
100%
Gift of the San'layn
While Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Scourge Strike for the duration.

Deathbringer

21% of builds · 461 characters
Reaper's Mark
97%
Reaper's Mark
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.
Wave of Souls
100%
Wave of Souls
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 34 Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Wither Away
100%
Wither Away
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
Bind in Darkness
100%
Bind in Darkness
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost. Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
Frigid Resolve
100%
Frigid Resolve
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt. Permafrost Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Soul Rupture
100%
Soul Rupture
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
Grim Reaper
100%
Grim Reaper
Reaper's Mark initial strike grants Killing Machine. Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
Rune Carved Plates
99%
Rune Carved Plates
Pact of the Deathbringer 1%
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min. When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
Rune Carved Plates 99%
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Deathly Blows
100%
Deathly Blows
Death Strike damage increased by 12%.
Swift and Painful
100%
Swift and Painful
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec. Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
Dark Talons
65%
Dark Talons
Dark Talons 65%
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reaper's Onslaught 35%
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
Death's Messenger
98%
Death's Messenger
Death's Messenger 98%
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
Expelling Shield 2%
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
Echoing Fury
100%
Echoing Fury
Reaper's Mark deals 5% increased damage. Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
Exterminate
100%
Exterminate
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 62 Shadowfrost damage. Deals reduced damage beyond 8 targets.