Zul'Gurub

Zul'Gurub

Dungeon ID: 76

Cataclysm · Dungeon · Requires level 35

Zul'Gurub was the capital of the Gurubashi jungle trolls, a tribe that once controlled the vast jungles of the south. It was here that Jin'do the Hexxer summoned the savage loa Hakkar the Soulflayer into Azeroth. Of late, these efforts have begun anew amid an alliance between the Gurubashi and Zandalar trolls that seeks to establish a unified troll empire.

Encounters

High Priest Venoxis

Copied!

Originally sent to kill Hakkar, Venoxis became enslaved to the murderous entity before falling to Azeroth's heroes. Through the efforts of the Soulflayer's agents, Venoxis has been ripped from the spirit world and ordered to defend Zul'Gurub with his venomous serpentine minions.

Stage One: A Venomous Labyrinth
Venomous Effusion
During the encounter a maze of poison clouds appears on the ground. The poison inflicts 0 Nature damage to enemies that step into the clouds.
Word of Hethiss
At the start of the battle, High Priest Venoxis calls upon the Word of Hethis. This inflicts 0 Nature damage to players within 10 yards and knocks them back.
Whispers of Hethiss
High Priest Venoxis focuses a beam of poison on a random player, inflicting 0 Nature damage every 0.3 seconds.
Toxic Link
High Priest Venoxis links two players with a toxic beam, inflicting 0 Nature damage every 1 seconds to both players. The Toxic Link lasts for 10 sec or until both targets move farther away than 25 yards from each other. When Toxic Link breaks, it causes a Toxic Explosion at the location of each linked player.
Toxic Explosion
When Toxic Link breaks, it causes a Toxic Explosion at the location of each linked player. Toxic Explosion inflicts 0 Nature damage to players within 8 yards.
Stage Two: The Mortal Coil Unwinds
After a set period of time, High Priest Venoxis transforms into an avatar of Hethiss, the snake god.
Venomous Effusion
During the encounter a maze of poison clouds appears on the ground. The poison inflicts 0 Nature damage to enemies that step into the clouds.
Blessing of the Snake God
High Priest Venoxis takes on the avatar of Hethiss, the snake god. In this form, Venoxis' physical damage dealt increases by 50% but he no longer dodges or parries attacks.
Pool of Acrid Tears
High Priest Venoxis summons a venomous puddle near the player farthest from him. The puddle grows over time and inflicts 0 Nature damage every 0.5 seconds to players that stand in it.
Breath of Hethiss
High Priest Venoxis spews forth a stream of acrid venom that inflicts 0 Nature damage to enemies in a 15-yard cone in front of him every 0.5 seconds for 3 sec.
Stage Three: Bloodvenom!
High Priest Venoxis moves to his altar, absorbs all of the Pools of Acrid Tears in the room, and then casts Bloodvenom. After Bloodvenom ends, Venoxis enters a state of Venom Withdrawal and then returns to stage one.
Bloodvenom
Venoxis creates up to three tendrils of poison that follow players around the room for 12 sec. Bloodvenom tendrils inflict 0 Nature damage to players within 4 yards every 1 seconds.
Venom Withdrawal
After Bloodvenom completes, High Priest Venoxis suffers from Venom Withdrawal for 10 sec. Venom Withdrawal stuns Venoxis causes him to take 100% additional damage. Once Venom Withdrawal expires, Venoxis begins his stage one activities again.
Poison Cloud
The stairs and altar surrounding High Priest Venoxis are covered in a powerful poison gas that inflicts 0 Nature damage every 5.2 seconds.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

Bloodlord Mandokir

Copied!

The infamous Bloodlord Mandokir died a torturous death before Bloodscalp trolls desecrated his body years ago. Word has now spread that Mandokir walks the jungles of Stranglethorn yet again, using the corpse of the mighty Bloodscalp chieftain Gan'zulah as a host for his malevolent spirit.

Decapitate
Bloodlord Mandokir charges a random player and inflicts 0 Physical damage.
Level Up
When Bloodlord Mandokir kills a player, he Levels Up, increasing his Physical damage dealt by 20%. This effect stacks.
Devastating Slam
Bloodlord Mandokir chooses a random player, then turns and leaps into the air and comes crashing down on them, inflicting 0 Physical damage in a forward facing 45 degree cone.
Bloodletting
Bloodlord Mandokir applies Bloodletting on a random player, inflicting 50% of the players current health as Shadow damage every 2 seconds for 10 sec.
Frenzy
At 20% remaining health, Bloodlord Mandokir goes into a Frenzy and increases his attack speed by 100%. While Frenzied, Bloodlord Mandokir will only cast Decapitate, but performs the ability at a higher rate than before.
Ohgan
Ohgan is Bloodlord Mandokir's trusty Raptor. The undead Ohgan sees and kills the Chained Spirits when Mandokir orders him to do so.
Ohgan's Orders
Bloodlord Mandokir dismounts from Ohgan and instructs him to kill the Chained Spirits in the area. If Ohgan reaches a Chained Spirit, he kills it and acquires a new Chained Spirit as his target.
Reanimate Ohgan
Bloodlord Mandokir resurrects Ohgan after the players kill the raptor. Ohgan resumes his Orders from when he was alive.
Chained Spirit
Eight Chained Spirits stand ready to aid the players against Bloodlord Mandokir. Chained Spirits perform Revive on dead players during the fight.
Revive
Chained Spirits periodically bring dead players back to life and then empower them with Spirit's Vengeance.
Spirit's Vengeance
The Chained Spirit empowers the newly Revived player, increasing damage and healing done by 25%, maximum health by 25%, and decreasing all damage taken by 10% for the duration of the fight. This effect stacks.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

Cache of Madness - Gri'lek

Copied!

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Avatar
Gri'lek's size greatly increases, increasing his Physical damage dealt by 500%, but reducing his movement speed by 50% for 18 sec.
Pursuit
Gri'lek fixates on a random player, becoming immune to Taunt effects and pursuing his target for 15 sec.
Entangling Roots
Gri'lek roots the player he is chasing, immobilizing them and causing 40 Nature damage every second for 10 sec.
Rupture Line
Gri'lek causes the earth to tremble in random locations. After 2 seconds spikes erupt from the rumbling earth, inflicting 0 Physical damage and knocking up any players within 2 yards .
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

Cache of Madness - Hazza'rah

Copied!

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Wrath
Hazza'rah launches lightning at his current target, inflicting 382 Nature damage.
Earth Shock
Hazza'rah inflicts 370 Nature damage to his current target and interrupting any spell being cast by the target for 4 sec.
Sleep
When Hazza'rah reaches 66% and 33% remaining health, Hazza'rah places all but one random enemy player to sleep for 16 sec. Hazza'rah then awakens a Nightmare within each sleeping player, creating a Nightmare Illusion that begins to walk towards the target.
Nightmare Illusion
The Nightmare Illusions have low health, but cast Consume Soul if they reach the player. When a player's Nightmare Illusion is slain, they will awaken.
Consume Soul
The Nightmare Illusion consumes the soul of a player, killing them.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

Cache of Madness - Renataki

Copied!

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Deadly Poison
Renataki poisons his current target, inflicting 0 Nature damage every 3 seconds. This effect stacks up to 20 times.
Vanish
Renataki vanishes into the shadows. He then reappears and performs an Ambush on a random player.
Ambush
Renataki strikes from the shadows at a random player, inflicting 90% of their maximum health as Physical damage and stunning them for 2 sec.
Thousand Blades
Renataki spins around, wildly throwing blades and charging at random players. While spinning, he hurls blades in all directions. These blades inflict up to 0 Physical damage on all players every second for 6 seconds. Damage is reduced the further the player is from Renataki.
Frenzy
At 30% remaining health, Renataki enters a frenzy. This increases his attack speed by 60% for 2 min.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

Cache of Madness - Wushoolay

Copied!

Among the hateful spirits in the Cache of Madness are Gri'lek, a dire troll stripped of his regenerative abilities by the loa; Renataki, an infamous and sadistic warrior; Hazza'rah, a seer tormented by dire future visions; and Wushoolay, a mighty combatant bristling with the powers of the storms.

Lightning Cloud
Wushoolay conjures a 10 yard radius Lightning Cloud over a random player, immediately inflicting 367 Nature damage to players under the cloud. The cloud also inflicts 352 additional Nature damage every 3 sec., and lasts for 15 sec.
Forked Lightning
Wushoolay inflicts 380 Nature damage to all enemies within a 90 degree 100 yard long cone in front of him.
Lightning Rush
Wushoolay transforms into lightning and rushes to the location of a random player. When he reaches the location, he begins to cast Lightning Rod.
Lightning Rod
Wushoolay calls down a huge lightning blast, inflicting 0 Nature damage to all enemies within 13 yards and knocking back all enemies within 6 yards.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

High Priestess Kilnara

Copied!

When High Priestess Arlokk was killed, the panther loa Bethekk chose her sister, Kilnara, as her new mortal champion. Supporting the recent pact between the Gurubashi and Zandalar tribes, Kilnara has unleashed her savage panther minions on the region's unsuspecting denizens.

Stage One: No. NO! Get Out!
Shadow Bolt
Kilnara hurls a bolt of dark magic at an enemy, inflicting 376 Shadow damage to her primary target.
Wave of Agony
A crushing wave of agony sweeps across enemies in front of Kilnara, inflicting 0 Shadow damage and knocking them back.
Tears of Blood
Glittering trails of blood stream from Kilnara's eyes, inflicting 394 Shadow damage every second to all players within 12 yards for 6 sec.
Wail of Sorrow
Kilnara's dark wail of sorrow inflicts 378 Shadow damage on all enemies.
Lash of Anguish
Kilnara lashes out at a random player, inflicting 50% of her normal melee swing's damage as Shadow damage and then 0 Shadow damage every 2 seconds for 10 sec.
Stage Two: The True Might of Bethekk
At 50% remaining life, High Priestess Kilnara transforms into the Avatar of Bethekk and awakens any remaining sleeping panthers.
Rage of the Ancients
Every 5 seconds, the Avatar of Bethekk increases her damage dealt by 5% and her haste by 10%. The effect stacks up to 25 times.
Vengeful Smash
The Avatar of Bethekk leaps into the air then lands with a Vengeful Smash, inflicting 0 Physical damage to players within 20 yards.
Camouflage
The Avatar of Bethekk camouflages herself, becoming invisible to players. She then creeps behind a random target and performs Ravage on them.
Ravage
The Avatar of Bethekk ravages her current target, inflicting 150% of a normal melee swing and causing the target to bleed for 0 damage every 2 seconds for 10 sec.
Pride of Bethekk
Kilnara's sixteen panthers are in a dark slumber, but can be awoken by any offensive ability or spell once the battle begins.
Gaping Wound
The panther leaps on a random player with extended claws, inflicting 75% of a normal melee swing and causing the target to bleed for 0 damage every 2 seconds for 10 sec.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

Zanzil

Copied!

Exiled from the Skullsplitter tribe for turning his fellow trolls into mindless slaves, Zanzil was recently offered a place among the Gurubashi by Jin'do the Godbreaker in exchange for bolstering Zul'Gurub's forces. It is well-known that his toxic elixirs can even rouse the dead from their graves.

Zanzili Fire
Zanzil creates a line of flame in his current direction. If a player touches the mystic flames, they inflict 0 Arcane damage and an additional 0 Arcane damage every 1 sec for 5 sec.
Terrible Tonic
Zanzil throws a bottle of Terrible Tonic at a random player, inflicting 0 Nature damage.
Voodoo Bolt
Zanzil shoots a bolt of voodoo energy at his current target, inflicting 0 Shadow damage.
Zanzil's Secret Techniques
Zanzil periodically performs one of his three secret voodoo techniques, but he never chooses to perform the same technique twice in a row.
Zanzil's Red Resurrection Elixir
Zanzil brings a swarm of Zanzili Zombies to life.
Zanzili Zombie
A swarm of Zanzili Zombies attacks the players.
Zanzil's Blue Resurrection Elixir
Zanzil brings a Zanzili Berserker to life.
Zanzili Berserker
Zanzili Berserkers fixate on a single random player.
Thunderclap
The Zanzili Berserker inflicts 422 Nature damage and reduces the attack speed by 20% of every enemy within 15 yards for 15 sec.
Knock Away
The Zanzili Berseker knocks its current target away, inflicting 30% of a normal melee swing's damage.
Zanzil's Graveyard Gas
Zanzil fills the area with toxic Graveyard Gas, inflicting Nature damage on all players equal to 5% of each player's maximum health.
Cauldrons
Zanzil has spread three experimental cauldrons around his lair. Each cauldron has a unique mixture, and drinking from the cauldron grants the player that mixture's effect.
Zanzil's Cauldron of Frostburn Formula
Drinking from this cauldron causes the player's next attack to inflict damage equal to 65% of the target's maximum health and stun the target for 15 sec. Zanzil, Jin'do, and their most powerful allies ignore the effects of this mixture.
Zanzil's Cauldron of Burning Blood
Drinking from this cauldron causes the player to inflict 516 Fire damage to all enemies within 15 yards and 1,032 Fire damage to themselves.
Zanzil's Cauldron of Toxic Torment
Drinking from this cauldron will cause the player to take 90% less Nature damage for 30 sec.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.

Jin'do the Godbreaker

Copied!

After his defeat in Zul'Gurub, Jin'do's spirit was tormented by his failure to serve Hakkar's wishes. Jin'do recently found a way back into the world and enslaved the Soulflayer. Bristling with the dread god's terrible powers, Jin'do plans to restore the Gurubashi empire to its former glory.

Stage One: Welcome to the Great Show!
Jin'do fights players alone, dropping Deadzones on the ground to protect himself and calling upon the Spirit of Hakkar to empower his weapon with shadow lightning.
Deadzone
Jin'do creates a field of deadened magic on the ground at his feet. All units in this field take 90% less magic damage, but have their casting speed reduced by 90%.
Shadows of Hakkar
Jin'do draws power from the Spirit of Hakkar to charge his weapon. For the next 8 sec. his attacks unleash bursts of energy that chain to additional targets, inflicting 378 Shadow damage. Each additional target in the chain takes 85% less damage.
Stage Two: Spitting in the Face of a God
Jin'do drags his enemies with him into the spirit world. He draws tremendous power from Hakkar's spirit, which is held captive by three large chains.
Shadow Spike
Jin'do hurls a bolt of shadow at a random player's location. The spike explodes when it hits the ground, inflicting 384 Shadow damage to enemies within 4 yards.
Gurubashi Spirit
Gurubashi Spirits appear in the spirit world wherever players defeat Gurubashi Spirit Warriors in the living world.
Frenzy
Gurubashi Spirits periodically gain 20% attack speed. This effect stacks.
Body Slam
The Gurubashi Spirit jumps to a random target's location, inflicting 0 damage to all units and other objects within 5 yards of that location and knocking them back. This attack leaves a Sundered Rift on the ground, increasing the damage taken by units and objects in the 5 yard radius area by 100% for 20 seconds.
Sunder Rift
The Gurubashi Spirit's Body Slam attack leaves a Sunder Rift on the ground, increasing the damage taken by units and objects in the area by 100% for 20 seconds.
Twisted Spirit
Twisted Spirits swarm out of portals around the temple and attack players in increasing numbers. Twisted Spirits inflict Shadow damage when they attack. These creatures have very low health.
Hakkar's Chains
Jin'do will not feel the fury of Hakkar's vengeance until all three of Hakkar's Chains are destroyed.
Brittle Barrier
A barrier of arcane energy protects Hakkar's Chains and grants them immunity to all attacks and spells. Nothing short of an enormous Gurubashi troll spirit performing a Body Slam can break the barrier.
Heroic Difficulty Only
Zul'Gurub is only available in Heroic Difficulty.