Lost City of the Tol'vir

Lost City of the Tol'vir

Dungeon ID: 69

Cataclysm · Dungeon · Requires level 35

The Lost City of the Tol'vir is the stronghold of the Neferset, a faction of the cat-like tol'vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol'vir have rebelled against their benefactor, although they remain irrevocably twisted and hostile due to the dark pact that they made.

Encounters

General Husam

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The titans themselves appointed General Husam as one of Uldum's foremost guardians. After Siamat, Lord of the South Wind, cured the Neferset tol'vir's curse of flesh, Husam helmed a rebellion that culminated in the air elemental's imprisonment.

Shockwave
General Husam prepares to unleash a massive blow, then he strikes the ground and four separate Shockwaves erupt from his location. Each Shockwave travels along the ground in a different direction, inflicting 0 Physical damage to any enemy within 4 yards of a Shockwave.
Bad Intentions
General Husam charges a random enemy player then hurls them onto a nearby wall. The hard impact from being thrown onto the wall inflicts 0 Physical damage on the player, and they are stunned as they slide down the wall back onto the ground.
Hammer Fist
General Husam executes a rapid flurry of four attacks, with one landing every 0.5 second for 2 sec. Each Hammer First attack inflicts 75% of his normal melee damage.
Mystic Trap
General Husam periodically throws mystic traps at the location of three random players. After two seconds, the trap fully arms and any player located within 2 yards of the trap will cause it to detonate. A Mystic Trap detonating inflicts 0 Fire damage to all players within 7 yards and knock them back. The traps stay armed for 20 seconds then begin a 5 second countdown. After this final 5 second countdown ends, the Mystic Trap will detonate.
Detonate Traps
General Husam prematurely begins the final 5 second countdown sequence for all active mystic traps. After the countdown ends, every trap will detonate.

Lockmaw

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Amid the Neferset's chaotic insurrection against Siamat, the pygmy Augh pilfered whatever treasures he could from the ancient tol'vir city. Among his race, Augh is respected as much for his cunning as he is for his ferocious pet crocolisk, Lockmaw.

Lockmaw
Viscous Poison
Lockmaw spits a glob of poison onto the location of a random player, inflicting 0 Nature damage to every player within 5 yards of the location, slowing their movement speed by 30%, and additionally inflicting 0 Nature damage every 2 seconds for 12 sec.
Dust Flail
Lockmaw begins to whip his tail up and down for 5 sec. Lockmaw deals 0 Nature damage every second to players behind him and their chance to hit is reduced by 50% for 10 sec. The damage dealt by Dust Flail increases by 25% for each second Lockmaw whips his tail.
Venomous Rage
When Lockmaw's remaining health reaches 30%, he enters a Venomous Rage. This increases his damage dealt by 25%.
Scent of Blood
Lockmaw causes a random player to bleed, inflicting 0 Physical damage every 2 seconds for 30 sec. The scent of the blood causes Frenzied Crocolisks to attack the affected player.
Frenzied Crocolisk
These vicious crocolisks periodically join the fight from the nearby riverbeds. They try to attack any player who has the Scent of Blood effect on them.
Vicious Bite
Frenzied Crocolisks bite their current enemy target, inflicting Physical damage equal to 50% of a normal melee attack and additionally inflicting 0 Physical damage every 2 seconds for 15 sec. The Vicious Bite stacks up to 3 times.
Augh
While Lockmaw is alive, Augh is immune to damage and will periodically enter the fight stealthed then use his Paralytic Blow Dart, Whirlwind, or Smoke bomb abilities before retreating.
Paralytic Blow Dart
Augh shoots a Paralytic Blow Dart at a random player, immediately inflicting 0 Nature damage, reducing melee, ranged, and spell casting speeds by 40%, and additionally inflicting 0 Nature damage every 2 seconds for 9 sec.
Whirlwind
Augh spins around like mad towards a random player for 20 sec, inflicting 0 Physical damage every second to surrounding enemies within 4 yards.
Smoke Bomb
Augh explodes a Smoke Bomb at his feet, stunning any enemy target within 5 yards for 3 sec.
Frenzy
Augh enters a Frenzy, increasing his attack speed by 60% and damage dealt by 60%.
Dragon's Breath
Augh breathes fire in a 10 yard long 60 degree frontal cone, inflicting 0 Fire damage to every enemy target within the cone and disorienting them for 3 sec.

High Prophet Barim

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High Prophet Barim is the hallowed spiritual leader of the Neferset. Along with General Husam, he rallied his fellow Neferset against Siamat and imprisoned the air elemental. Regardless, some dark force still drives Barim and his followers to terrorize Uldum.

Stage One: Begone Infidels!
Fifty Lashings
High Prophet Barim punishes his current enemy with Fifty Lashings. Barim's next 10 melee swings that deal damage inflict an additional 0 Physical damage.
Plague of Ages
High Prophet Barim hurls a bolt of cursed blight that targets a random player then jumps to hit two more random players. The bolt inflicts 389 Nature damage and an additional 0 Nature damage every 2 seconds for 9 sec.
Heaven's Fury
High Prophet Barim opens up the heavens at the location of a random player. The light from above inflicts 0 Holy damage every 1.5 seconds to every player within 4 yards of the location for 9 seconds.
Blaze of the Heavens
High Prophet Barim summons a fiery phoenix to join the fight. If the Blaze of the Heavens reaches 1% remaining health, it transforms into a phoenix egg and begins to heal. After approximately 20 seconds, the egg will hatch into a new Blaze of the Heavens.
Blaze of the Heavens
The phoenix inflicts 0 Fire damage every 1.5 seconds to any player within 3 yards. The phoenix slowly immolates herself, losing 5% of its health every 1.5 seconds. The phoenix also creates small 3 yard radius patches of fire on the ground underneath her every 1.5 seconds. The patches inflict 0 Fire damage to any player standing within them.
Repentance
When High Prophet Barim's remaining health reaches 50%, Barim pulls every player to him and forces them to kneel in front of him while stunned for 6 sec. Barim then rips your soul apart, banishing your soul to the darkness and triggering stage two of the encounter. An area of hallowed ground also opens up around Barim, and this ground inflicts 387 Holy damage every 5.2 second to any player standing within 13 yards of the ground's center.
Stage Two: Kneel and Repent
After High Prophet Barim casts Repentance, he becomes immune to damage and players find themselves in a realm of darkness. Players must defeat the Harbinger of Darkness to end stage two, return to their normal bodies, and continue the fight against Barim.
Harbinger of Darkness
Defeating this dark phoenix ends stage two.
Wail of Darkness
The Harbinger periodically inflicts 378 Shadow damage to every player.
Soul Sever
The Harbinger of Darkness severs the soul of a random player, creating a Soul Fragment. The Soul Fragment then moves towards the Harbinger of Darkness. If the Soul Fragment reaches the Harbinger it will cast Merged Souls.
Soul Fragment
These creatures have low health and move slowly.
Merged Souls
If a Soul Fragment reaches the Harbinger of Darkness, the Soul Fragment will heal the Harbinger for 0 and increase the size and damage dealt by the Harbinger by 20%. After casting this spell, the Soul Fragment disappears.

Siamat

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Purging the Neferset tol'vir's curse of flesh left the fearsome elemental Siamat severely drained. It was during this moment of vulnerability that the tol'vir struck and magically imprisoned Siamat at the center of their ancient sand-swept city.

Stage One: Winds of the South, Rise!
Siamat begins the encounter flying above his platform, nigh invulnerable to any damage taken.
Storm Bolt
Siamat throws a charged missile at a random enemy player, inflicting 370 Nature damage.
Cloud Burst
Siamat targets a random player's location and summons a 5 yard radius cloud ring there. After 3 seconds the cloud bursts, inflicting 0 Nature damage and knocking up any player standing in the cloud every second for 3 sec.
Servant of Siamat
Siamat summons three of these large air elementals during Stage 1. A single Servant enters the fight every 45 seconds, or immediately after the previous Servant dies. After all three Servants die, Siamat enters Stage Two.
Lightning Nova
The Servant of Siamat emits a circular pulse of energy that inflicts 0 Nature damage to all enemies within 10 yards.
Thunder Crash
The Servant of Siamat builds up a massive charge of electricity then unleashes the energy at his current target inflicting 0 Nature damage.
Lightning Charge
When a Servant of Siamat reaches 4% of its remaining health, it emits a Lightning Charge inflicting 0 Nature damage, increasing damage taken by 33%, damage dealt increased by 10%, and increasing haste by 10% for every player within 10 yards.
Minion of Siamat
Siamat summons these air elementals to join the fight approximately every 30 seconds in both Stages.
Chain Lightning
The Minion of Siamat strikes a random player with a lightning bolt that then arcs up to 10 yards to four additional players. The bolt inflicts 383 Nature damage to the first target, then 70% less each time the bolt arcs to a new target.
Tempest Storm
When the Minion of Siamat reaches 5% of its remaining health, it unleashes a 6 yard radius storm above him that slowly moves around the platform. Any player standing under the storm takes 0 Nature damage every second.
Depletion
The Minion of Siamat slowly depletes its power over time and loses 10% of its health every 2 seconds.
Stage Two: Cower Before the Storm!
After the players kill three Servants of Siamat, Stage two begins with Siamat landing on the platform and becoming vulnerable to damage.
Wailing Winds
Siamat begins stage two by inflicting 0 Nature damage to all players every second for 6 sec. Players are also violently knocked around the platform during the spell.
Storm Bolt
In stage two, the Storm Bolt inflicts 376 Nature damage.
Gathered Storms
Siamat absorbs a Tempest Storm formed by a Minion of Siamat. After absorbing the storm, Siamat blasts two players every second for 0 Nature damage for 25 sec.