Blackrock Caverns

Blackrock Caverns

Dungeon ID: 66

Cataclysm · Dungeon · Requires level 35

Rumors suggest that Deathwing himself carved out the subterranean labyrinth that allows the Twilight's Hammer to secretly transport elementals from the majestic Mount Hyjal to Blackrock Mountain. A vital hub of this shadow network is Blackrock Caverns, site of the cult's blistering forge and some of its most heinous experiments, including the transformation of cultists into twilight dragonkin.

Encounters

Rom'ogg Bonecrusher

Copied!

One of the rare "missing link" ogres on Outland, Rom'ogg Bonecrusher piqued the Twilight's Hammer Cult's interest with his merciless treatment of the ogres. He now lords over the Chamber of Incineration, sating his hunger for inflicting torment on others.

Quake
Rom'ogg Bonecrusher slams the ground, cracking the earth under each player and inflicting 0 Physical damage each second to them for 3 sec. After 3 seconds, each of the ground cracks then ruptures and inflicts 0 Physical damage to all enemy targets within 4 yards of the crack.
Angered Earth
Angered Earth are summoned from Rom'ogg's Quake ability.
Chains of Woe
At 66% and 33% health remaining, Rom'ogg Bonecrusher summons a mass of chains called the Chains of Woe that pulls each player close to him and immobilizes them. Players must target and destroy the Chains of Woe to free themselves from the immobilize effect. Immediately after Rom'ogg finishes casting Chains of Woe, he begins to use his Skullcracker.
The Skullcracker
After casting Chains of Woe, Rom'ogg begins to use his Skullcracker. This incredibly powerful attack requires a long windup from Rom'ogg. After 12 seconds, Rom'ogg swings and inflicts 0 Physical damage to all enemies within 12 yards.
Wounding Strike
Rom'ogg Bonecrusher strikes his current target, inflicting 125% of a normal melee attack's damage and reducing the healing dealt to the target by 25% for 6 sec.

Corla, Herald of Twilight

Copied!

Formerly an accomplished Kirin Tor mage, Corla now serves the Twilight's Hammer with unwavering devotion. She blesses fellow zealots by harnessing nether dragon essences to transform these believers into menacing twilight drakonid.

Evolution
Corla drains the essence of a Nether Dragon corpse and channels this essence into Twilight Zealots. The Evolution effect then rapidly stacks on the Zealot, and if the number of stacks reaches 100 then the Zealot will transform into an Evolved Twilight Zealot for the remainder of the encounter. The stacking Evolution effect lasts 15 sec. If a player moves into the beam between a Twilight Zealot and the Nether Dragon corpse, that player starts to gain the Evolution effect and begins to evolve. If the Evolution effect stacks to 100 on a player, then the player will transform into a Twilight Drakonid.
Aura of Acceleration
Corla emits an aura that accelerates nearby friendly units within 50 yards. Accelerated units have their movement speed increased by 50%, and their attack speed increased by 15%.
Dark Command
Corla issues a dark command, causing a random enemy player to flee in terror for 3 sec. The fleeing target is also inflicted with 0 Shadow damage every second.
Twilight Zealot
Two Twilight Zealots are with Corla, preparing to be evolved into Twilight Drakonids.
Kneeling in Supplication
Twilight Zealots kneel before Corla to prepare for their evolution. When kneeling they will perform no actions, and any damage taken is reduced by 99%.
Evolved Twilight Zealot
A Twilight Zealot that gains 100 stacks of the Evolution effect transforms into a Evolved Twilight Zealot.
Force Blast
The Evolved Twilight Zealot projects a blast of pure force at a random enemy player, inflicting 0 Physical damage and stunning the target for 2 sec.
Gravity Strike
The Evolved Twilight Zealot strikes its current enemy target with a magically imbued attack. The strike inflicts 25% of the target's current health as Physical damage, and reduces the target's Attack Power by 10 for 8 sec.
Grievous Whirl
The Evolved Twilight Zealot swings its weapons around him, attacking all enemies within 8 yards. The attack deals 0 Physical damage, causes the targets to bleed for an additional 0 Physical damage every 3 seconds for 30 sec. The bleed effect is also removed if the inflicted target becomes fully healed again.
Shadow Strike
The Evolved Twilight Zealot steps through the shadows and reappears behind his current enemy target. After the Evolved Twilight Zealot reappears, he inflicts 0 Shadow damage to his target.
Twilight Drakonid
A player that gains 100 stacks of the Evolution effect transforms into a Twilight Drakonid.
Force Blast
The Twilight Drakonid projects a blast of pure force at a random enemy player, inflicting 0 Physical damage and stunning the target for 2 sec.
Gravity Strike
The Twilight Drakonid strikes its current enemy target with a magically imbued attack. The strike inflicts 25% of the target's current health as Physical damage, and reduces the target's Attack Power by 10 for 8 sec.
Grievous Whirl
The Twilight Drakonid swings its weapons around him, attacking all enemies within 8 yards. The attack deals 0 Physical damage, causes the targets to bleed for an additional 0 Physical damage every 3 seconds for 30 sec. The bleed effect is also removed if the inflicted target becomes fully healed again.
Shadow Strike
The Twilight Drakonid steps through the shadows and reappears behind his current enemy target. After the Twilight Drakonid reappears, he inflicts 0 Shadow damage to his target.

Karsh Steelbender

Copied!

The enormous drakonid Karsh Steelbender toils in the Twilight Forge, shaping weapons of war out of rare quicksilver. Although Karsh's works are nearly unbreakable under normal circumstances, at high temperatures they become as brittle as rusted iron.

Quicksilver Armor
Karsh Steelbender's Quicksilver Armor reduces all damage taken by 99% when cooled.
Superheated Quicksilver Armor
When Karsh Steelbender moves under the stream of molten metal in the center of the room, his Quicksilver armor begins to heat up. This immediately removes the cooled Quicksilver Armor from him and replaces it with Superheated Quicksilver Armor. The Superheated Quicksilver Armor increases his damage taken by 5% for 17 sec. The effect continues to stack for every second he is under the molten stream. When the duration of Superheated Quicksilver Armor expires, the armor cools off and Karsh gains the Quicksilver Armor effect.
Heat Wave
Every second Karsh Steelbender is under the molten stream of metal, his armor emits a Heat Wave. This inflicts 0 Fire damage to all nearby enemies, but the damage is further multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.
Burning Metal
When Karsh Steelbender's Quicksilver Armor is superheated, he inflicts 380 Fire damage to his current enemy target whenever he swings his weapon at them. This damage is multiplied by the number of stacks of Superheated Quicksilver Armor on Karsh.
Cleave
Karsh Steelbender swings his glaive in a wild arc, inflicting 110% of his normal melee damage to his current melee target and two other nearby targets within melee distance of Karsh.
Lava Spout
When the duration of Superheated Quicksilver Armor expires, Karsh Steelbender's armor cools off and the excess heat causes lava spouts to erupt from the circular grate inside the room. Players standing on the grate when the lava spouts erupt take 0 Fire damage.
Bound Flames
When the lava spouts erupt from the circular grate, three Bound Flames form and begin to attack nearby enemy players.

Beauty

Copied!

Beauty's past is a tale as old as time, a song as old as rhyme. After Beauty's mate, Beast, was slain by heroes in Blackrock Spire, the hound and its four remaining pups joined forces with the Twilight's Hammer, intent on punishing the creatures who killed its mate.

Berserker Charge
Beauty charges at the farthest away enemy target, inflicting 0 Physical damage and knocking the target back.
Flamebreak
Beauty inflicts 0 Fire damage to all nearby enemies within 12 yards and knocks them back.
Terrifying Roar
Beauty roars, causing all nearby enemies to flee in fear for 4 sec.
Magma Spit
Beauty spits magma at a random enemy player, inflicting 0 Fire damage and an additional 0 Fire damage every 3 seconds for 9 sec. When the magma spit expires or is removed, four additional magma blobs are launched from the player to locations 5 yards away. When these magma blobs land, nearby players within 1 yards are dealt 1,323 Fire damage.
Lucky, Spot, and Buster
In Heroic Difficulty, two of the three pups of Beauty will fight with Beauty. Engaging either of the two pups will cause Beauty to also attack the players.
Lava Drool
The pup's lava drool collects into a pool, and any player standing within this lava pool is dealt 16 Fire damage every 1 seconds. The pools last 20 sec before dissipating.
Little Big Flame Breath
Beauty's pups channel a flame breath at their current enemy target for 5 sec. The target is dealt 0 Fire damage every second.

Ascendant Lord Obsidius

Copied!

For his unyielding devotion and penchant for cruelty, the powerful shaman Dessirik the Depraved was gifted with ascension: a dark ritual that infused him with elemental powers, transforming him into a monstrosity known as Ascendant Lord Obsidius.

Transformation
When Ascendant Lord Obsidius reaches 69% and 34% of his remaining health, he will randomly target one of the Shadows of Obsidius and jump into it. This results in Obsidius and the Shadow switching places.
Stone Blow
Ascendant Lord Obsidius strikes with a strong attack, inflicting 150% of his normal melee damage and stunning his current enemy target for 1.5 sec.
Twilight Corruption
Ascendant Lord Obsidius corrupts a random enemy player, inflicting 0 Shadow damage every 2 seconds for 12 sec.
Thunderclap
Ascendant Lord Obsidius slams the ground, inflicting 384 Nature damage and reducing the movement speed of nearby enemies within 25 yards by 50% for 8 sec.
Shadow of Obsidius
Ascendant Lord Obsidius fights alongside two Shadows of Obsidius. These ephemeral constructs absorb all incoming damage.
Twitchy
Shadows of Obsidius will attack the enemy who has most recently generated threat, instead of the enemy with the greatest amount of threat.
Crepuscular Veil
Shadows of Obsidius that swing at their current enemy cause all healing dealt to their target to be reduced by 24% for 4 sec. This effect stacks up to 4 times.