Deadmines

Deadmines

Dungeon ID: 63

Classic · Dungeon · Requires level 35

It is said the Deadmines' gold deposits once accounted for a third of Stormwind's treasure reserves. Amid the chaos of the First War, the mines were abandoned and later thought to be haunted, leaving them relatively untouched until the Defias Brotherhood--a group of former laborers turned brigands--claimed the labyrinth as a base of operations for its subversive activities against Stormwind.

Encounters

Captain Greenskin

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Captain of the juggernaut-in-progress, Greenskin hails from Booty Bay where he formerly led a fleet of pirate vessels.

Poisoned Harpoon
Greenskin throws a poison-tipped harpoon at his target, inflicting 0 Nature damage and an additional 0 Nature damage every 3 sec for 15 sec.
Cleave
Greenskin inflicts Physical damage on up to 3 enemies in front of him.
Pistol Shot
Greenskin fires his pistol at a distant target, inflicting 0 Physical damage.

Cookie

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No one except Edwin VanCleef knows how or why Cookie was promoted to be the ship's cook. For pirates, though, a meal is a meal.

Cookie's Cooking
Cookie takes a sip of yesterday's soup, restoring 10% of his health.
Acid Splash
Cookie tosses a bottle of poison at his target, inflicting 0 Nature damage every 5 sec for 30 sec.

Edwin VanCleef

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Formerly the leader of the Stonemasons Guild, disputes with the House of Nobles led VanCleef to leave Stormwind City and create the Defias Brotherhood. VanCleef then claimed the Deadmines as a base of operations to construct the juggernaut that would begin his retribution.

Rupture
VanCleef stabs his target, inflicting 0 Physical damage every 2 sec for 10 sec.
Shadowstep
VanCleef steps into the shadows, reappearing behind a random enemy and stabbing them in the back for 125 Physical damage. VanCleef fixates on his target for 2 sec.
VanCleef's Allies
At 50% health, VanCleef calls for aid from nearby thugs in the shadows.
Defias Blackguard
VanCleef's thugs gang up on any who oppose the Brotherhood.
Rupture
The Blackguard stabs their target, inflicting 0 Physical damage every 2 sec for 10 sec.

Gilnid

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Gilnid is a masterful engineer and head smelter of the Defias Brotherhood's operations. He ensures the juggernaut is loaded with sufficient cannons and ammunition and will tolerate no breaks until the work is complete.

Molten Metal
Gilnid hurls molten metal, inflicting 0 Fire damage every 3 sec to an enemy, increasing the time between their attacks by 50%, and slowing their movement by 50% for 15 sec.
Melt Ore
Gilnid covers nearby enemies in molten ore, inflicting 0 Fire damage every 1 sec and reducing their movement speed by 15% for 20 sec. This effect stacks.
Summon Remote-Controlled Golems
Gilnid calls out 2 worker golems to attack a random target.
Remote-Controlled Golem
This golem will randomly attack a target and ignores taunts.

Glubtok

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In a fit of rage, Glubtok unleashed his potent magical abilities and reduced his ogre mound to ash. Upon hearing of his destructive talents, the Defias hired the massive ogre mage to supervise their laborers as head foreman of the Deadmines.

Stage One: Fists of Flame and Frost
Fists of Flame
Glubtok shrouds his fists in flame, causing each of his melee attacks that land to deal 0 Fire damage. Additionally, when Glubtok lands a melee attack he will sometimes deal 0 Fire damage and knock up nearby enemies within 5 yards.
Fists of Frost
Glubtok coats his fists with frost, causing each of his melee attacks that land to deal 0 Frost damage. Additionally, when Glubtok lands a melee attack he will sometimes deal 0 Frost damage, reduce the movement speed by 40%, reduce the frequency of melee and ranged attacks by 25%, and increase the casting time by 25% of nearby enemies within 5 yards for 4 sec.
Blink
After either Fists of Flame or Fists of Frost wears off, Glubtok will randomly teleport to a location nearby a random player.
Stage Two: Arcane Power!
At 50% remaining health, Glubtok blinks to the center of the room and levitates in place. Glubtok then begins to cast Fire Blossom and Frost Blossom spells randomly throughout the room.
Fire Blossom
Glubtok launches a Fire Blossom at a random location in the room that lands two seconds later. When the Fire Blossom lands, it knocks up and inflicts 0 Fire damage to nearby enemies within 5 yards.
Fire Blossom
This elemental has very low health.
Frost Blossom
Glubtok launches a Frost Blossom at a random location in the room that lands two seconds later. When the Frost Blossom lands, it deals 0 Frost damage, reduces the movement speed by 40%, reduces the frequency of melee and ranged attacks by 25%, and increases the casting time by 25% of nearby enemies within 5 yards for 4 sec.
Frost Blossom
This elemental has very low health.
Fire Wall
After casting Arcane Power, Glubtok creates a single wall of fire that begins to slowly rotate around him. Players who do not avoid the Fire Wall take 0 Fire damage every second.

Glubtok

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In a fit of rage, Glubtok unleashed his potent magical abilities and reduced his ogre mound to ash. Upon hearing of his destructive talents, the Defias hired the massive ogre mage to supervise their laborers as head foreman of the Deadmines.

Stage One: Fists of Flame and Frost
Fists of Flame
Glubtok shrouds his fists in flame, causing each of his melee attacks that land to deal 0 Fire damage. Additionally, when Glubtok lands a melee attack he will sometimes deal 0 Fire damage and knock up nearby enemies within 5 yards.
Fists of Frost
Glubtok coats his fists with frost, causing each of his melee attacks that land to deal 0 Frost damage. Additionally, when Glubtok lands a melee attack he will sometimes deal 0 Frost damage, reduce the movement speed by 40%, reduce the frequency of melee and ranged attacks by 25%, and increase the casting time by 25% of nearby enemies within 5 yards for 4 sec.
Blink
After either Fists of Flame or Fists of Frost wears off, Glubtok will randomly teleport to a location nearby a random player.
Stage Two: Arcane Power!
At 50% health, Glubtok blinks to the center of the room and levitates in place. Glubtok then begins to cast Fire Blossom and Frost Blossom spells randomly throughout the room.
Fire Blossom
Glubtok launches a Fire Blossom at a random location in the room that lands two seconds later. When the Fire Blossom lands, it knocks up and inflicts 0 Fire damage to nearby enemies within 5 yards.
Fire Blossom
This elemental has very low health.
Frost Blossom
Glubtok launches a Frost Blossom at a random location in the room that lands two seconds later. When the Frost Blossom lands, it deals 0 Frost damage, reduces the movement speed by 40%, reduces the frequency of melee and ranged attacks by 25%, and increases the casting time by 25% of nearby enemies within 5 yards for 4 sec.
Frost Blossom
This elemental has very low health.
Fire Wall
After casting Arcane Power, Glubtok creates a single wall of fire that begins to slowly rotate around him. Players who do not avoid the Fire Wall take 0 Fire damage every second.

Mr. Smite

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As Captain Greenskin's first mate, Smite is tasked with keeping the crew on their toes. Smite is a skilled weaponmaster, trained in all manner of slicing, bashing, and the occasional piercing shot.

Let's Duel
Mr. Smite equips his Thief's Blade, ready to duel the intruders.
Nimble Reflexes
When engaged in melee, Mr. Smite has a chance to increase his parry chance by 75% for 6 sec.
Pistol Shot
Mr. Smite fires his pistol at a distant target, inflicting 0 Physical damage.
I'll Have to Improvise
At 70% health Mr. Smite stomps, stunning all players. He then equips a reaver in each hand, increasing his damage done by 5% and granting him additional attacks.
Pistol Shot
Mr. Smite fires his pistol at a distant target, inflicting 0 Physical damage.
Now I'm Angry
At 35% health Mr. Smite stomps, stunning all players, and equips his mighty hammer, increasing his damage done by 10% but reducing his attack speed by 60%.
Smite Slam
Mr. Smite brings down his hammer on his current target, inflicting 0 Physical damage and stunning the target for 1.5 sec.
Pistol Shot
Mr. Smite fires his pistol at a distant target, inflicting 0 Physical damage.

Rhahk'Zor

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As the Defias Brotherhood's head foreman of the Deadmines, Rhahk'Zor supervises and "motivates" the laborers. His methods, though unconventional, are quite effective.

Rhahk'Zor Slam
Rhahk'Zor savagely mauls his current target, inflicting 0 Physical damage and stunning them for 1.5 sec.
Whirlwind
Rhahk'Zor enters a spinning rage, attacking nearby enemies in a whirlwind that lasts 6 sec. While he rages, Rhahk'Zor inflicts 0 Physical damage to nearby enemies and knocks them back every 1 sec.

Sneed

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Sneed was hired as a lumbermaster for his ruthless efficiency. His goal is simple: construct a juggernaut as cheaply as possible. By using the shredder he built himself to lead production, he achieves terrifyingly fast results.

Sneed's Shredder
Sneed rides a deadly lumber-slicing device.
Terrify
Sneed terrifies an enemy, causing them to flee in fear for 3 sec.
Distracting Pain
Sneed shoots a painful razor at a target, inflicting 0 Physical damage and decreasing their Haste by 35% for 4 sec.
Cleave
Sneed cuts a wide arc with his shredder, inflicting Physical damage to up to 3 targets in front of him.
Sneed
Once his shredder is destroyed, Sneed resorts to handling the situation himself.
Disarm
Sneed disarms his target, forcing them to stop wielding their weapon for 3 sec.

Helix Gearbreaker

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Formerly a craftsman in the Bilgewater Cartel, Helix was offered a sum eclipsing anything he would ever make as a nameless Horde engineer to ply his trade for the Defias Brotherhood. He was quick to accept the job and renounce his former loyalties... just as any resourceful goblin would.

Stage One: Bombs away!
Helix Gearbreaker leaps onto the back of the Lumbering Oaf, and begins to order the Oaf around while throwing out Sticky Bombs.
Sticky Bomb
Helix will periodically toss a Sticky Bomb onto the ground near a random player. After six seconds if the bomb detects a nearby player within one yard, the bomb explodes. A Sticky Bomb will also self destruct and explode if it is not triggered by a player after eighteen additional seconds. When a Sticky Bomb explodes, it knocks back and deals 0 damage to enemy targets within 3 yards.
Oaf Smash
The Lumbering Oaf will periodically grab a player and run to the farthest side of the room from the entrance. The Oaf then quickly runs and smashes into a wooden log on the other side of the room, knocking back and dealing 100 Physical damage to the player.
Throw Helix
The Lumbering Oaf will take Helix from his back, and throw the goblin onto a random player's face for ten seconds. While Helix is attached, he punches the player with his normal melee attack.
Chest Bomb
When Helix leaps back onto the Lumbering Oaf after being attached to player, he leaves a Chest Bomb strapped to the player. After ten seconds, the Chest Bomb explodes. This explosion knocks the targeted player up very high, while dealing 0 Fire damage to nearby player allies within 6 yards.
Helix' Crew
Four members of Helix' Crew appear above the players on an overhead log. Each crew member will periodically throw a Sticky Bomb onto the ground below near a random player.
Stage Two: I didn't need him!
After the Lumbering Oaf dies, Helix Gearbreaker is thrown to the ground. Helix then uses his Sticky Bomb ability more frequently.
Leap
Helix will leap and attach himself to a player's face for ten seconds. Helix then immediately picks a new player and leaps on them. While Helix is attached, he punches the player with his normal melee attack.
Chest Bomb
When Helix leaps off from a player, he leaves a Chest Bomb strapped to that player. After ten seconds, the Chest Bomb explodes. This explosion knocks the targeted player up very high, while dealing 0 Fire damage to nearby player allies within 6 yards.
Helix' Crew
Four additional members of Helix' Crew appear above the players on an overhead log.

Helix Gearbreaker

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Formerly a craftsman in the Bilgewater Cartel, Helix was offered a sum eclipsing anything he would ever make as a nameless Horde engineer to ply his trade for the Defias Brotherhood. He was quick to accept the job and renounce his former loyalties... just as any resourceful goblin would.

Stage One: Bombs away!
Helix Gearbreaker leaps onto the back of the Lumbering Oaf, and begins to order the Oaf around while throwing out Sticky Bombs.
Sticky Bomb
Helix will periodically toss a Sticky Bomb onto the ground near a random player. After six seconds if the bomb detects a nearby player within one yard, the bomb explodes. A Sticky Bomb will also self destruct and explode if it is not triggered by a player after eighteen additional seconds. When a Sticky Bomb explodes, it knocks back and deals 0 damage to enemy targets within 3 yards.
Oaf Smash
The Lumbering Oaf will periodically grab a player and run to the farthest side of the room from the entrance. The Oaf then quickly runs and smashes into a wooden log on the other side of the room, knocking back and dealing 100 Physical damage to the player.
Throw Helix
The Lumbering Oaf will take Helix from his back, and throw the goblin onto a random player's face for ten seconds. While Helix is attached, he punches the player with his normal melee attack.
Chest Bomb
When Helix leaps back onto the Lumbering Oaf after being attached to player, he leaves a Chest Bomb strapped to the player. After ten seconds, the Chest Bomb explodes. This explosion knocks the targeted player up very high, while dealing 0 Fire damage to nearby player allies within 6 yards.
Helix' Crew
Four members of Helix' Crew appear above the players on an overhead log. Each crew member will periodically throw a Sticky Bomb onto the ground below near a random player.
Stage Two: I didn't need him!
After the Lumbering Oaf dies, Helix Gearbreaker is thrown to the ground. Helix then uses his Sticky Bomb ability more frequently.
Leap
Helix will leap and attach himself to a player's face for ten seconds. Helix then immediately picks a new player and leaps on them. While Helix is attached, he punches the player with his normal melee attack.
Chest Bomb
When Helix leaps off from a player, he leaves a Chest Bomb strapped to that player. After ten seconds, the Chest Bomb explodes. This explosion knocks the targeted player up very high, while dealing 0 Fire damage to nearby player allies within 6 yards.
Helix' Crew
Four additional members of Helix' Crew appear above the players on an overhead log.

Foe Reaper 5000

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Defias engineers have spent many long days perfecting a new harvester model based on the Foe Reaper 4000 unit. Once it is completed, the brotherhood believes this mechanized terror will be able to slice through Stormwind's armored soldiers like a scythe through wheat.

Activation
The Foe Reaper 5000 activates when all Defias Reapers have been shut down.
Reaper Strike
The Foe Reaper 5000 does not have a normal melee attack. Instead, the Foe Reaper 5000 uses Reaper Strike, an attack dealing Physical damage to all targets within 10 yards in a front facing 60 degree cone.
Overdrive
The Foe Reaper 5000 activates its overdrive engine, dealing 0 Physical damage to nearby enemies every second for 10 sec. After two seconds, the Foe Reaper 5000 also begins to wildly move around the room at double its normal movement speed.
Harvest
The Foe Reaper 5000 targets the location of a random player, and then moves there. As the Foe Reaper 5000 moves, it repeatedly deals 0 Physical damage to all targets within 8 yards in a front facing 60 degree cone. Once the Foe Reaper 5000 reaches the targeted location, it performs a Harvest Sweep attack. This attack knocks back and deals 0 Physical damage to all nearby enemy targets within 10 yards.
Safety Restrictions Off-line
When the Foe Reaper 5000 is damaged below 30% of its total health, it will disable its internal safety restrictions. This increases the Physical damage dealt by the Foe Reaper 5000 by 100% for the remainder of the fight.
Molten Slag
Activation of the Foe Reaper 5000 causes an overload in the slag pit, resulting in Molten Slags periodically being spawned.
Fixate
A Molten Slag will periodically fixate on a random enemy target, moving to attack only that target for 10 sec.
Molten Shield
A Molten Slag only takes 50% damage from magical sources, and will deal 0 Fire damage to all nearby targets within 10 yards every 2 sec.
Prototype Reaper
A single Prototype Reaper was left unattended in the Defias workers' mad dash to flee the Goblin Foundry. One player may board the Prototype Reaper and use it in the fight against the Foe Reaper 5000. The abilities of the Prototype Reaper are powered by steam.
Obsidian Alloy
The Prototype Reaper is immune to Fire damage.
Reaper Strike
The Prototype Reaper deals 100 Physical damage to all targets within 10 yards in a front facing 60 degree cone. Reaper Strike also grants the Prototype Reaper 20 steam power.
Reaper Charge
The Prototype Reaper charges an enemy target, dealing 100 Physical damage and stunning the target for 4 sec. Reaper Charge costs 40 steam power.
Pressurized Strike
Steam pressure is released into a powerful attack on an enemy target, dealing 100 Physical damage and knocking the target back. Pressurized Strike costs 20 steam power.

Foe Reaper 5000

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Defias engineers have spent many long days perfecting a new harvester model based on the Foe Reaper 4000 unit. Once it is completed, the brotherhood believes this mechanized terror will be able to slice through Stormwind's armored soldiers like a scythe through wheat.

Activation
The Foe Reaper 5000 activates when all Defias Reapers have been shut down.
Reaper Strike
The Foe Reaper 5000 does not have a normal melee attack. Instead, the Foe Reaper 5000 uses Reaper Strike, an attack dealing Physical damage to all targets within 10 yards in a front facing 60 degree cone.
Overdrive
The Foe Reaper 5000 activates its overdrive engine, dealing 0 Physical damage to nearby enemies every second for 10 sec. After two seconds, the Foe Reaper 5000 also begins to wildly move around the room at double its normal movement speed.
Harvest
The Foe Reaper 5000 targets the location of a random player, and then moves there. As the Foe Reaper 5000 moves, it repeatedly deals 0 Physical damage to all targets within 8 yards in a front facing 60 degree cone. Once the Foe Reaper 5000 reaches the targeted location, it performs a Harvest Sweep attack. This attack knocks back and deals 0 Physical damage to all nearby enemy targets within 10 yards.
Safety Restrictions Off-line
When the Foe Reaper 5000 is damaged below 30% of its total health, it will disable its internal safety restrictions. This increases the Physical damage dealt by the Foe Reaper 5000 by 100% for the remainder of the fight.
Molten Slag
Activation of the Foe Reaper 5000 causes an overload in the slag pit, resulting in Molten Slags periodically being spawned.
Fixate
A Molten Slag will periodically fixate on a random enemy target, moving to attack only that target for 10 sec.
Molten Shield
A Molten Slag only takes 50% damage from magical sources, and will deal 0 Fire damage to all nearby targets within 10 yards every 2 sec.
Prototype Reaper
A single Prototype Reaper was left unattended in the Defias workers' mad dash to flee the Goblin Foundry. One player may board the Prototype Reaper and use it in the fight against the Foe Reaper 5000. The abilities of the Prototype Reaper are powered by steam.
Obsidian Alloy
The Prototype Reaper is immune to Fire damage.
Reaper Strike
The Prototype Reaper deals 100 Physical damage to all targets within 10 yards in a front facing 60 degree cone. Reaper Strike also grants the Prototype Reaper 20 steam power.
Reaper Charge
The Prototype Reaper charges an enemy target, dealing 100 Physical damage and stunning the target for 4 sec. Reaper Charge costs 40 steam power.
Pressurized Strike
Steam pressure is released into a powerful attack on an enemy target, dealing 100 Physical damage and knocking the target back. Pressurized Strike costs 20 steam power.

Admiral Ripsnarl

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When James Harrington became afflicted by the worgen curse, he destroyed his loving family and maritime career in one chilling night of bloodlust. Taking on the name Ripsnarl, he fled into Westfall and later agreed to command the Defias Brotherhood's fearsome juggernaut.

Thirst for Blood
Whenever Admiral Ripsnarl lands a successful melee attack, he gains 10% attack speed, 5% movement speed, and grows by 5% for 10 sec. This effect may stack up to 20 times.
Swipe
Admiral Ripsnarl ferociously swipes his primary target and two other nearby targets in melee range for 49% of the damage of his normal melee attack.
The Fog
When Admiral Ripsnarl reaches 75%, 50%, and 25% health, he retreats into the fog and becomes unattackable for a short time.
Go For the Throat
When Admiral Ripsnarl reveals himself once more from the fog, he leaps at a random enemy dealing 100% of a normal melee attack's damage and stunning the target for 2 sec.
Summon Vapor
After the fog rolls in over the deck, Vapor creatures periodically form and attack a nearby player. Whenever Admiral Ripsnarl vanishes into the fog, additional Vapor creatures are created.
Vapor
This creature attacks from the fog.
Condensation
After a Vapor forms, condensation from the moisture in the fog begins to cause the Vapor to grow. If the Vapor is not destroyed within 8 seconds, the Vapor transforms into a Swirling Vapor with its health increased by 100% and damage dealt increased by 100%. If Swirling Vapor is not destroyed in another 8 seconds, it transforms into a Condensed Vapor with its health increased by 100% and damage dealt increased by 200%. If a Condensed Vapor is then not destroyed within 8 more seconds, it finally transforms into a Freezing Vapor with its health increased by 100% and damage dealt increased by 300%.
Swirling Vapor
When a Vapor transforms into Swirling Vapor, it gains the ability to cast a spell of the same name. Swirling Vapor deals 806 Frost damage and reduces the movement speed by 25% of all targets within 10 yards in a front facing 60 degree cone for 2 sec.
Condensing Vapor
When a Swirling Vapor transforms into Condensing Vapor, it gains the ability to cast a spell of the same name. Condensing Vapor deals 792 Frost damage and reduces the movement speed by 25% of all targets within 10 yards in a front facing 60 degree cone for 2 sec.
Coalesce
When a Vapor fully transforms into a Freezing Vapor, it will then explode dealing 719 Frost damage and knocking back all enemy targets within 80 yards.

Admiral Ripsnarl

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When James Harrington became afflicted by the worgen curse, he destroyed his loving family and maritime career in one chilling night of bloodlust. Taking on the name Ripsnarl, he fled into Westfall and later agreed to command the Defias Brotherhood's fearsome juggernaut.

Thirst for Blood
Whenever Admiral Ripsnarl lands a successful melee attack, he gains 10% attack speed, 5% movement speed, and grows by 5% for 10 sec. This effect may stack up to 20 times.
Swipe
Admiral Ripsnarl ferociously swipes his primary target and two other nearby targets in melee range for 49% of the damage of his normal melee attack.
The Fog
When Admiral Ripsnarl reaches 75%, 50%, and 25% health, he retreats into the fog and becomes unattackable for a short time.
Go For the Throat
When Admiral Ripsnarl reveals himself once more from the fog, he leaps at a random enemy dealing 100% of a normal melee attack's damage and stunning the target for 2 sec.
Summon Vapor
After the fog rolls in over the deck, Vapor creatures periodically form and attack a nearby player. Whenever Admiral Ripsnarl vanishes into the fog, additional Vapor creatures are created.
Vapor
This creature attacks from the fog.
Condensation
After a Vapor forms, condensation from the moisture in the fog begins to cause the Vapor to grow. If the Vapor is not destroyed within 8 seconds, the Vapor transforms into a Swirling Vapor with its health increased by 100% and damage dealt increased by 100%. If Swirling Vapor is not destroyed in another 8 seconds, it transforms into a Condensed Vapor with its health increased by 100% and damage dealt increased by 200%. If a Condensed Vapor is then not destroyed within 8 more seconds, it finally transforms into a Freezing Vapor with its health increased by 100% and damage dealt increased by 300%.
Swirling Vapor
When a Vapor transforms into Swirling Vapor, it gains the ability to cast a spell of the same name. Swirling Vapor deals 817 Frost damage and reduces the movement speed by 25% of all targets within 10 yards in a front facing 60 degree cone for 2 sec.
Condensing Vapor
When a Swirling Vapor transforms into Condensing Vapor, it gains the ability to cast a spell of the same name. Condensing Vapor deals 819 Frost damage and reduces the movement speed by 25% of all targets within 10 yards in a front facing 60 degree cone for 2 sec.
Coalesce
When a Vapor fully transforms into a Freezing Vapor, it will then explode dealing 719 Frost damage and knocking back all enemy targets within 80 yards.

"Captain" Cookie

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Cookie proclaimed himself captain of the Defias Brotherhood's juggernaut following its previous commander's death. Although he still performs his official duties as chief cook, anyone who questions the validity of his captain title has been known to come down with a severe case of food poisoning.

Throw Food
"Captain" Cookie will rapidly throw food at the location of a random player, alternating between delicious and rotten food items.
Rotten Aura
Rotten food on the ground emanates 0 Nature damage to nearby units within 2 yards.
Nauseated
Players may right click on and eat the rotten food found on the deck. This removes the food and its corresponding Rotten Aura from the deck, but inflicts the Nauseated effect on the player dealing 138 Nature damage every 3 sec. for 30 sec. The Nauseated effect stacks.
Satiated
Players may right click on and eat the delicious food found on the deck. This removes the food from the deck, but the clicking player gains the Satiated effect. Satiated increases the melee and ranged attack speed, as well as spell casting speed of the player by 20% for 30 sec. The Satiated effect stacks. Each time the Satiated effect is gained, a single stack of the Nauseated effect is removed.

"Captain" Cookie

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Cookie proclaimed himself captain of the Defias Brotherhood's juggernaut following its previous commander's death. Although he still performs his official duties as chief cook, anyone who questions the validity of his captain title has been known to come down with a severe case of food poisoning.

Throw Food
"Captain" Cookie will rapidly throw food at the location of a random player, alternating between delicious and rotten food items.
Rotten Aura
Rotten food on the ground emanates 0 Nature damage to nearby units within 2 yards.
Nauseated
Players may right click on and eat the rotten food found on the deck. This removes the food and its corresponding Rotten Aura from the deck, but inflicts the Nauseated effect on the player dealing 138 Nature damage every 3 sec. for 30 sec. The Nauseated effect stacks.
Satiated
Players may right click on and eat the delicious food found on the deck. This removes the food from the deck, but the clicking player gains the Satiated effect. Satiated increases the melee and ranged attack speed, as well as spell casting speed of the player by 20% for 30 sec. The Satiated effect stacks. Each time the Satiated effect is gained, a single stack of the Nauseated effect is removed.

Vanessa VanCleef

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As a young girl, Vanessa witnessed the gruesome death of her father and former Defias Brotherhood leader, Edwin VanCleef. She has since taken up his mantle of leadership, plotting to exact vengeance on Stormwind from the dark corridors of the Defias's stronghold in the Deadmines.

Deflection
Vanessa deflects all melee attacks, ranged attacks and spells for 10 sec. She will only use this ability while her remaining health is greater than 25%.
Deadly Blades
Vanessa begins to rapidly leap from enemy to enemy, appearing behind and inflicting the Backslash effect on a random enemy target every 1 sec. for 5 sec.
Backslash
Vanessa slices into the back of an enemy target, inflicting 0 Physical damage every 2 seconds for 10 sec.
Fiery Blaze
After Vanessa has been wounded below 50% of her total health, she will leap to the top of the ship and detonate preplaced explosives around the ship. These explosives will create Fiery Blazes across the deck. Players within 5 yards of a fire will be dealt 0 Fire damage every second. Players may avoid the worst of the fires on the deck by using a nearby rope on the side of the deck.
Vengeance of VanCleef
After Vanessa detonates the first set of explosives at 50% health, she will repeatedly cast Vengeance of VanCleef until re-engaged in combat. Each application of this effect increases her Physical damage by 4%, melee attack speed by 4%, and size by 3%. The effect may stack up to 40 times. Once Vanessa has detonated the second set of explosives at 25% health, she will use this ability repeatedly until killed.
Powder Explosion
When Vanessa has only 1% of her total health remaining, she will pull out a final keg of black powder and light it. The explosion kills her, and also deals 0 Fire damage to any enemy target within 10 yards.
Defias Enforcer
While Vanessa VanCleef's remaining health is above 50%, she will periodically call on a Defias Enforcer to aid her from the nearby cabin.
Charge
The Enforcer charges out into battle to join the fray.
Bloodbath
The Enforcer begins to rapidly attack its current enemy target with a series of six quick attacks over 3 sec., each dealing 25% of normal melee damage.
Recklessness
The Enforcer becomes immune to fear effects and his or her chance to deal a critical is increased by 100% for 15 sec., but the Enforcer's armor is also reduced by 35%. The Enforcer can use this ability if his or her remaining health is below 20%.
Defias Shadowguard
Shortly after calling a Defias Enforcer, Vanessa will then call on a Defias Shadowguard to join the fight if her remaining health is still above 50%.
Sinister Strike
The Shadowguard inflicts 100% of normal melee damage to the current enemy target.
Shadowstep
The Shadowguard will periodically step through shadows and reappear behind the enemy target.
Whirling Blades
The Shadowguard surrounds the enemy target with a set of whirling blades for 10 sec. The blades deal 0 Physical damage to all nearby units within 5 yards every second.
Evasion
The Shadowguard increases his chance to dodge by 35% for 10 sec. The Shadowguard may use Evasion if his remaining health is below 30%.
Defias Blood Wizard
Shortly after calling a Defias Shadowguard, Vanessa will then call on a Defias Blood Wizard to join the fight if her remaining health is still above 50%.
Bloodbolt
Inflicts 0 Physical damage and reduces the current enemy target's movement speed by 20% for 4 sec.
Ragezone
The Blood Wizard creates an unstable field of magic at the location of a random enemy target that lasts 30 sec. The field has a radius of 5 yards, and all units located within have their damage dealt increased by 25%.
Heroic Difficulty Only
Vanessa VanCleef is only available in Heroic Difficulty.