The Everbloom

The Everbloom

Dungeon ID: 556

Warlords of Draenor · Dungeon · Requires level 1

After the disruption of the Dark Portal, the Kirin Tor realized that to fight the Iron Horde on their own soil, they would need a supply line for reinforcements. Thus, they created outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within the Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind....

Encounters

Witherbark

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Deep within the lush forests of Gorgrond, Witherbark has seen countless cycles of life and death, decay and rebirth. The upstart "Iron Horde" and the strange beings that seem to have arrived in their wake are just a new skin on an old snake. They will be gone soon. And Witherbark will endure.

Overview
Witherbark grows increasingly dehydrated as he attacks the group, consuming his stores of Aqueous Energy. When his Energy is depleted, he roots himself in the soil and calls globules of water from the nearby lake to restore his vitality. Players may destroy those Globules before they reach him to prolong this phase.
Damage Dealers
• Lead [Unchecked Growth] away from your allies. • Destroy Aqueous Globules before they can reach Witherbark.
Healers
• Lead [Unchecked Growth] away from your allies. • [Aqueous Burst] inflicts damage to all party members when a globule is killed.
Tanks
• Face Witherbark away from players during [Parched Gasp]. • Position Witherbark so that Aqueous Globules are unlikely to pass over [Unchecked Growth]. • Be prepared to pick up and tank any [Unchecked Growth] that animate.
Brittle Bark
Parched Gasp
Unchecked Growth
Unchecked Growth
When touched by the life giving power of an Aqueous Globule, the Unchecked Growth uproots itself and attacks nearby players.
Agitated Water
Aqueous Globules
Spheres of pure water form from the nearby lake and move in a line towards Witherbark. Each Aqueous Globule that reaches Witherbark restores 25 Energy.
Aqueous Burst

Ancient Protectors

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Gola and Telu, a pair of botani forest-tenders, spread creeping growth as they urge the forest to reclaim and swallow the ill-fated outpost in its midst. Guarding them as they perform this task is the terrible brute Dulhu, long ago a Blackrock clansman who wandered too far into primal woodlands, but now more plant than orc.

Overview
This trio of forest protectors complement each other to overcome their foes. Life Warden Gola heals his allies with [Revitalize], while Earthshaper Telu stuns players with [Toxic Bloom], and Dulhu threatens players with [Noxious Charge].
Damage Dealers
• [Revitalize] restores a large amount of health if not interrupted. • [Toxic Bloom] stuns all players if not interrupted.
Healers
• [Torrential Fury] and [Terrestrial Fury] inflict constant, party-wide damage. • [Noxious Charge] inflicts significant damage on players in the target area.
Tanks
• [Revitalize] restores a large amount of health if not interrupted. • [Toxic Bloom] stuns all players if not interrupted. • [Noxious Charge] can be a major threat to your allies if not positioned carefully.
Life Warden Gola
Revitalize
Water Bolt
Torrential Fury
Earthshaper Telu
Toxic Bloom
Nature's Wrath
Terrestrial Fury
Dulhu
Noxious Charge
Noxious Discharge

Archmage Sol

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Archmage Sol was among the last holdouts of the Kirin Tor expedition at Violet Bluff, but ultimately succumbed to spores that took root in her brain. Perhaps a portion of her humanity remains buried deep within, but she now lives as a prisoner in her own body.

Overview
Archmage Sol struggles against the parasite's control, cycling between Fire, Frost, and Arcane schools of magic. Each time her school affinity changes, she immediately uses a powerful spell from that school.
Damage Dealers
• In addition to inflicting damage, [Glacial Fusion] stuns players on contact. • [Spatial Compression] pulls all players towards its impact location, no matter where they are.
Healers
• [Cinderbolt Storm] inflicts heavy damage to all players. • In addition to inflicting damage, [Glacial Fusion] stuns players on contact. • [Spatial Compression] pulls all players towards its impact location, no matter where they are.
Tanks
• In addition to inflicting damage, [Glacial Fusion] stuns players on contact. • [Spatial Compression] pulls all players towards its impact location, no matter where they are.
Unstable Affinity
Growing Infestation
Fire Magic
Cinderbolt Storm
Fireball
Frost Magic
Glacial Fusion
Frostbolt
Arcane Magic
Spatial Compression
Arcane Blast

Xeri'tac

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This venomous spider matriarch guards her brood in a cave deep in the hills of Gorgrond, trapping and devouring any prey foolish enough to wander near.

Overview
Xeri'tac begins the fight crawling around the ceiling of her cavern and periodically [Descending] to strike at random locations. Xeri'tac is unattackable during this initial phase, but once players have defeated 8 Toxic Spiderlings, Xeri'tac will drop down to the floor for the remainder of the encounter.
Damage Dealers
• Avoid Xeri'tac's [Descend] ability. • Toxic Spiderlings leave an area of [Toxic Gas] when they die. • Creatures that gain [Toxic Blood] will become more powerful the longer they are alive.
Healers
• Avoid Xeri'tac's [Descend] ability. • Creatures that gain [Toxic Blood] will become more powerful the longer they are alive. • [Venomous Sting] targets players at random and can be dispelled.
Tanks
• Toxic Spiderlings leave an area of [Toxic Gas] when they die. • Position Venom-Crazed Pale Ones to be struck by Xeri'tac's [Descend] ability to cause them to suffer significant damage. • Creatures that gain [Toxic Blood] will become more powerful the longer they are alive.
Stage One: The Venomous Brood
During the initial phase of the encounter, Xeri'tac unleashes her brood, while periodically descending to strike.
Descend
Stage Two: Spider Matriarch
Once 8 Toxic Spiderlings have fallen, Xeri'tac descends to engage her prey directly.
Toxic Bolt
Venomous Sting
Gaseous Volley
Consume
Toxic Spiderling
Toxic Blood
Toxic Gas
Venom-Crazed Pale One
Swipe
Inhale
Gorged Bursters
Gorged Bursters will fixate on a random player.
Burst
Venom Sprayers
Venom Spray

Yalnu

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Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.

Overview
Yalnu causes an array of living plants to spring up from the earth to attack players with [Verdant Eruption] and [Genesis]. Kirin Tor mages assist the party in defense of Azeroth, using powerful magic to keep Yalnu in check, but players must protect them to keep them in the fight.
Damage Dealers
• Flourishing Ancients prevent Lady Baihu from channeling [Brushfire] for as long as they remain alive. • When Yalnu uses [Genesis], step on any sprouting lashers to [Trample] them and prevent them from becoming full-grown.
Healers
• When Yalnu uses [Genesis], step on any sprouting lashers to [Trample] them and prevent them from becoming full-grown. • [Colossal Blow] inflicts heavy group-wide damage.
Healers
• When Yalnu uses [Genesis], step on any sprouting lashers to [Trample] them and prevent them from becoming full-grown. • [Colossal Blow] inflicts heavy group-wide damage. • Flourishing Ancients cast [Vibrant Flourish], inflicting continuous group-wide damage.
Tanks
• [Colossal Blow] inflicts major damage and stuns any players who fail to avoid it. • When Yalnu uses [Genesis], step on any sprouting lashers to [Trample] them and prevent them from becoming full-grown.
Colossal Blow
Verdant Eruption
Flourishing Ancient
Vibrant Flourish
Lumbering Swipe
Genesis
Trample
Feral Lasher
Lasher Venom
The Kirin Tor
Lady Baihu and her Kirin Tor Battle-Mages combat Yalnu in an attempt to stop his invasion.
Brushfire
Fireball