Skyreach

Skyreach

Dungeon ID: 476

Warlords of Draenor · Dungeon · Requires level 1

Atop the crowning pinnacle of the Spires of Arak, amidst the clouds, Skyreach stands as the seat of power of the Adherents of Rukhmar. The arakkoa have gathered and harnessed the Apexis technology of their forebears, and now they are ready to unleash the focused power of the sun upon their enemies.

Encounters

Ranjit

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Ranjit has spent a lifetime honing his skill with the bladed chakram, and found that as his mastery of the traditional arakkoa weapon grew, he could shape the wind itself and wield it against his enemies. He now guards access to the inner sanctum of Skyreach, willing to die to protect the seat of arakkoa power atop the Spires.

Overview
Ranjit has mastered the use of his chakrams to create dangerous gusts of winds around the arena.
Damage Dealers
• Ranjit hurls chakrams in various patterns to create damaging zones that move or rotate. • [Gale Surge] inflicts moderate damage to the targeted player and knocks them back.
Healers
• Ranjit hurls chakrams in various patterns to create damaging zones that move or rotate. • Ranjit's [Fan of Blades] inflicts moderate damage to all players. • [Gale Surge] inflicts moderate damage to the targeted player and knocks them back.
Tanks
• Ranjit hurls chakrams in various patterns to create damaging zones that move or rotate.
Chakram Vortex
Gale Surge
Gale Surge
Coalesced Wind
Fan of Blades
Wind Chakram

Araknath

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The high arakkoa of Skyreach closely observed the civilization of the draenei, taking a keen interest in the towering Vigilants that guard their cities and temples. The arakkoa set out to create their own superior version, powered by solar energy - an unwaveringly obedient engine of destruction.

Overview
Araknath stands in the center of a massive solarium, positioned to receive solar energy in the form of channeled beams that will heal Araknath if they are not intercepted.
Damage Dealers
• Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage.
Healers
• Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage. • Araknath's [Supernova] damages all players.
Tanks
• Avoid Araknath's [Fiery Smash] ability, which strikes with either the construct's left or right arm.
Energize
Solar Infusion
Heat Exhaustion
Energize
Light Ray
Heat Exhaustion
Supernova
Fiery Smash
Defensive Protocol
Blast Wave

Rukhran

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This majestic bird, rumored to be the progeny of the arakkoa sun-god Rukhmar, soars through the skies above the Spires of Arak. Rukhran has an affinity for solar energy, and can absorb the sun's power and unleash it to incinerate any prey.

Overview
Rukhran summons Dawnwings to aid it in battle, each erupting in a [Blaze of Glory] upon defeat. Periodically, Rukhran unleashes [Searing Quills], devastating all players in its line of sight across the platform.
Damage Dealers
• Dawnwings will fixate on a player until they are defeated. • [Searing Quills] inflicts heavy fire damage to players within line of sight.
Damage Dealers
• Dawnwings will fixate on a player until they are defeated. • [Searing Quills] inflicts heavy fire damage to players within line of sight. • [Smoldering Egg] caught in the blast of [Blaze of Glory] will reawaken as a Dawnwing.
Healers
• Dawnwings will fixate on a player until they are defeated. • [Searing Quills] inflicts heavy fire damage to players within line of sight. • Dawnwings inflict moderate damage to the group with [Burning Pursuit] while active.
Healers
• Dawnwings will fixate on a player until they are defeated. • [Searing Quills] inflicts heavy fire damage to players within line of sight. • Dawnwings inflict moderate damage to the group with [Burning Pursuit] while active.
Tanks
• Rukhran casts [Screech] when there are no players in melee range for an extended period. • [Searing Quills] inflicts heavy fire damage to players within line of sight. • [Burning Claws] inflicts heavy fire damage.
Sunbreak
Sunwing
Blaze of Glory
Burning Pursuit
Sunbreak
Sunwing
Smoldering Egg
Blaze of Glory
Burning Pursuit
Searing Quills
Burning Claws
Screech

High Sage Viryx

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High Sage Viryx has dedicated her rule wholly to harnessing Apexis artifacts in service of Rukhmar's will. At last, thanks to the completion of the massive crystal superweapon that focuses the sun's energy to destroy their enemies, it is time for the arakkoa to claim their rightful place as rulers of Draenor.

Overview
High Sage Viryx calls down the powerful arakkoa focusing lens to scorch the ground beneath her foes.
Damage Dealers
• [Lens Flare] focuses on a player and burns any player in its path. • [Cast Down] calls a Solar Zealot that picks up a random player and attempts to drop them over the edge of Skyreach.
Damage Dealers
• [Lens Flare] focuses on a random player and burns any player in its path while leaving behind [Blazing Ground]. • [Cast Down] calls a Solar Zealot that picks up a random player and attempts to drop them over the edge of Skyreach.
Healers
• [Lens Flare] focuses on a player and burns any player in its path. • [Scorching Ray] inflicts moderate damage over time to targeted players.
Healers
• [Lens Flare] focuses on a random player and burns any player in its path while leaving behind [Blazing Ground]. • [Scorching Ray] inflicts moderate damage over time to targeted players.
Tanks
• High Sage Viryx's [Solar Burst] inflicts significant Fire damage to its target. • [Cast Down] calls a Solar Zealot that picks up a random player and attempts to drop them over the edge of Skyreach.
Cast Down
Lens Flare
Lens Flare
Blazing Ground
Scorching Ray
Solar Blast