Siege of Niuzao Temple

Siege of Niuzao Temple

Dungeon ID: 324

Mists of Pandaria · Dungeon · Requires level 35

Niuzao Temple extends across two fortified islands far beyond a towering wall called the Serpent's Spine. For years, tenacious pandaren defenders have protected the narrow bridges connecting the isles, staving off any would-be invaders. Yet recently, the mantid created their own bridge--a massive tree root--and seized one of the islands by surprise. Now, these brutal insectoids are poised to assault Niuzao's remaining guardians.

Encounters

Vizier Jin'bak

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Vizier Jin'bak roams just beyond the mantid's natural bridge, collecting the tree root's precious sap. Using his vast alchemical knowledge, this formidable being is transforming the substance into weapons and other tools that will help advance the siege on Niuzao Temple.

Sap Puddle
The Sap Puddle grows over time, inflicting 0 Nature damage over 1 sec to enemies who touch it. Touching the Sap Puddle also causes it to shrink in size.
Sap Residue
When a player touches the Sap Puddle, it causes the Residue to attach to them. Sap Residue inflicts 0 Nature damage over 1 sec. The effect stacks.
Summon Sap Globule
Vizier Jin'bak summons three Sap Globules from the tree.
Sap Globule
Sap Globules try to congeal with the Sap Puddle, increasing its size.
Detonate
Vizier Jin'bak attempts to detonate the Sap Puddle, inflicting damage based on the size of the Sap Puddle.

Commander Vo'jak

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What Commander Vo'jak lacks in strategic brilliance, he makes up for with raw ferocity. His devastating strikes were crucial to the mantid's exploitation of their insidious bridge, allowing them to infiltrate the island. Yet devising battle plans is for the mantid general; Vo'jak craves only blood.

The Escaped Prisoners
The mantid captured these three Pandaren during the initial attack on Niuzao Temple, but the prisoners were able to break free of their bindings and fight back. Now they stand ready to do whatever it takes to end the siege.
Caustic Tar
Escaped prisoners, Li and Lo Chu, will position and prepare mantid tar kegs for use in the battle. Players can throw the kegs of Caustic Tar onto the battlefield. Caustic Tar inflicts on any unit standing within the tar 590 Nature damage, reduces movement speed by 50%, and increases damage taken by 10%. This effect stacks. The Caustic Tar also removes any effect from the target that increases movement or attack speed.
Stage One: Bring It!
Commander Vo'jak orders his forces to attack the players.
Sik'thik Swarmer
Lightly armored and well trained, the Sik'thik Swarmers are a key part of the Vo'jak's forces.
Sik'thik Amberwing
The Sik'thik Amberwing flies to the top of the platform and bombards the players.
Bombard
The Sik'thik Amberwing fires a volley of explosives at random enemy locations every 1.5 sec. for 15 sec. Bombard inflicts 0 Fire damage to all creatures within 4 yards of the targeted location.
Sik'thik Demolisher
Quick and volatile, these mantid carry explosive charges.
Unstable Blast
The Sik'thik Demolisher carries unstable explosives and explodes when damaged or killed, inflicting 0 to all targets within 16 yards.
Sik'thik Warrior
Sik'thik Warriors slowly advance on the enemy position.
Stage Two: Your Defenses Did Not Stop Me!
Commander Vo'jak's enters the battle as his forces near defeat at the hands of the players.
Rising Speed
Commander Vo'jak focuses his will and determination, increasing his attack speed by 10% every 2 sec. This effect stacks.
Dashing Strike
Commander Vo'jak charges a random enemy player, inflicting 0 Physical damage to all enemies passed through. The Strike also knocks back his current target, inflicting an additional 0 Physical damage.
Thousand Blades
Immediately after using Dashing Strike, Commander Vo'jak begins to spin around and send blades outward, inflicting Physical damage to all targets within 8 yards. Thousand Blades also removes the Caustic Tar effect.

General Pa'valak

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The pragmatic General Pa'valak does not fear the pandaren or their allies, and he does not differentiate between using his own might and that of his mantid armies to defeat his enemies. Victory is the only honor he seeks, and Pa'valak will not tolerate failure should his minions fall short of their goal.

Blade Rush
General Pa'valak throws his sword at a random player's location, inflicting 0 Physical damage to all players within 4 yards on impact. Once the sword lands General Pa'valak then charges to it, inflicting 0 Physical damage to all players within 8 yards and knocking them back.
Tempest
General Pa'valak unleashes a tempest, inflicting 0 Nature damage to all players within 60 yards and negating the next 0 points of healing on the target.
Call Reinforcements
When General Pa'valak reaches 65% and 35% remaining health, he shields himself in a Bulwark and summons reinforcements.
Bulwark
General Pa'valak surrounds himself in a shield, absorbing 0 damage.
Aerial Bombardment
General Pa'valak summons Sik'thik Amber-Sappers to bomb players.
Siege Explosive
Sik'thik Amber-Sappers drop Siege Explosives that arm themselves after 3 seconds. Then after an additional 3 seconds pass they explode for 0 Fire damage in a 7 yard radius. The explosion causes players to take 5% additional damage for 15 sec. This effect stacks.
Throw Explosive
Players may attempt to throw Siege Explosives back at enemy Mantid before they arm. Thrown Explosives inflict 12,418 Fire damage to all Mantid within 7 yards of the targeted area and increase their damage taken by 5% for 1.5 min. This effect stacks.
Ground Assault
General Pa'valak summons waves of Sik'thik Soldiers to defend him in battle.
Sik'thik Soldier
Serrated Blade
Sik'thik Soldiers slice a player, inflicting 0 Physical damage every 3 seconds for 12 sec. This effect stacks.

Wing Leader Ner'onok

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Wing Leader Ner'onok's decisive blows have won a hundred battles. The small gains General Pa'valak has made are nothing compared to the victory Ner'onok believes he could achieve if he were in command. Although his aerial attacks have thus far devastated the temple's guardians, the winged terror still longs for a chance to prove his superiority over the general.

Hurl Brick
Ner'onok throws rubble from the damaged bridge at his target, inflicting Physical damage equal to 100% of his weapon damage.
Caustic Pitch
Ner'onok throws a glob of Caustic Pitch at a random location. The glob inficts 0 Nature damage every 1 sec. and reduces the movement speed of players touching it by 50%.
Quick-Dry Resin
Ner'onok sprays a target with heated resin. As the resin hardens it inflicts 0 Fire damage every 1 sec. If this process completes the target becomes encased in resin and cannot move or act for 6 sec. Jumping counteracts this effect and if the target breaks free they become Invigorated, increasing casting and movement speeds by 15% for 30 sec.
Treacherous Winds
Twice during the fight Nero'nok lifts off and flies to the other end of the bridge. Upon landing he periodically channels Gusting Winds until interrupted.
Gusting Winds
Ner'onok beats his wings fiercely, creating a powerful gale that pushes enemies away from him at high speed.