Trial of the Champion

Trial of the Champion

Dungeon ID: 284

Wrath of the Lich King · Dungeon · Requires level 30

Clouds blanket the skies of Icecrown and heroes gather beneath battle-worn banners in preparation for the coming storm. They say that even the darkest cloud has a silver lining. It is this hope that drives the men and women of the Argent Crusade: hope that the Light will see them through these trying times, hope that good will triumph over evil, hope that a hero blessed by the Light will come forth to put an end to the Lich King's dark reign.

Encounters

Grand Champions

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The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.

The Joust
Players face three randomly selected champions of the Horde in a battle of joust. Each player must equip an Argent Lance and mount an Argent Warhorse to engage the champions.
Argent Warhorse
Thrust
Players thrust their lance forward, inflicting Physical damage to their target.
Shield-Breaker
Players hurl their lance across the battlefield, inflicting Physical damage to their target and removing one stack of Defend from them.
Charge
Players charge forward, inflicting Physical damage and removing one stack of Defend from their target.
Defend
Players protect themselves, reducing damage taken by 30%. Enemy strikes from Shield-Breaker or Charge remove one stack of Defend. This effect stacks up to 3 times.
Trample
Players can trample champions that have been knocked from their mount by riding over them. Trampling an enemy stuns them for 15 seconds, preventing them from obtaining a new mount.
The Champions
The three randomly selected champions face players on their Argent Battleworgs, using the same abilities as the Argent Warhorse.
The Melee
Once all of the champions have been defeated in joust, players must face them in melee.
Mokra the Skullcrusher
Intercept
Mokra the Skullcrusher charges a player, inflicting Physical damage.
Bladestorm
Mokra the Skullcrusher attacks all players within 5 yards, inflicting Physical damage every second for 6 sec.
Mortal Strike
Mokra the Skullcrusher mortally wounds a player, inflicting Physical damage and reducing the effectiveness of any healing they receive by 50% for 5 sec.
Rolling Throw
Mokra the Skullcrusher throws a player backwards.
Eressea Dawnsinger
Fireball
Eressea Dawnsinger hurls a ball of flames at a player, inflicting Fire damage.
Polymorph
Eressea Dawnsinger transforms a player into a sheep, forcing them to wander aimlessly for 2 sec., unable to act. Any damage taken will transform the target back into its normal form.
Blast Wave
Eressea Dawnsinger unleashes a wave of flame, inflicting Fire damage to all players within 10 yards and reducing their movement speed for 4 sec.
Haste
Eressea Dawnsinger increases the attack and casting speed of an ally by 100% for 10 sec.
Runok Wildmane
Healing Wave
Runok Wildmane calls upon Nature magic to heal an ally.
Chain Lightning
Runok Wildmane strikes a player with lightning that arcs to another nearby player. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
Earth Shield
Runok Wildmane protects an ally with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds. Earth Shield has 10 charges and lasts for 2 min.
Hex of Mending
Runok Wildmane places a hex on a player, causing all direct heals they receive to heal their enemies within 30 yards.
Zul'tore
Shoot
Zul'tore shoots a player, inflicting Physical damage.
Multi-Shot
Zul'tore fires a volley of missiles at a player and their nearby allies, striking up to 3 targets, inflicting Physical damage.
Lightning Arrows
Zul'tore calls forth lightning which strikes his arrows, causing them to inflict additional Nature damage. Lightning Arrows has 5 charges and lasts for 20 sec.
Disengage
Zul'tore attempts to disengage from players, leaping backwards.
Deathstalker Visceri
Deadly Poison
Deathstalker Visceri coats his weapons in deadly poison, causing his melee attack to inflict Nature damage and additional Nature damage every 3 sec. for 12 sec. This effect stacks up to 5 times.
Fan of Knives
Deathstalker Visceri throws a fan of knives, inflicting Physical damage to all players within 8 yards.
Poison Bottle
Deathstalker Visceri throws a bottle of poison at a random player's location. The poison persists on the ground for 20 sec and inflicts Nature damage to anyone within 5 yards.
Eviscerate
Deathstalker Visceri eviscerates a player, inflicting Physical damage.

Grand Champions

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The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.

The Joust
Players face three randomly selected champions of the Alliance in a battle of joust. Each player must equip an Argent Lance and mount an Argent Battleworg to engage the champions.
Argent Battleworg
Thrust
Players thrust their lance forward, inflicting Physical damage to their target.
Shield-Breaker
Players hurl their lance across the battlefield, inflicting Physical damage to their target and removing one stack of Defend from them.
Charge
Players charge forward, inflicting Physical damage and removing one stack of Defend from their target.
Defend
Players protect themselves, reducing damage taken by 30%. Enemy strikes from Shield-Breaker or Charge remove one stack of Defend. This effect stacks up to 3 times.
Trample
Players can trample champions that have been knocked from their mount by riding over them. Trampling an enemy stuns them for 15 seconds, preventing them from obtaining a new mount.
The Champions
The three randomly selected champions face players on their Argent Warhorses, using the same abilities as the Argent Battleworg.
The Melee
Once all of the champions have been defeated in joust, players must face them in melee.
Marshal Jacob Alerius
Intercept
Marshal Jacob Alerius charges a player, inflicting Physical damage.
Bladestorm
Marshal Jacob Alerius attacks all players within 5 yards, inflicting Physical damage every second for 6 sec.
Mortal Strike
Marshal Jacob Alerius mortally wounds a player, inflicting Physical damage and reducing the effectiveness of any healing they receive by 50% for 5 sec.
Rolling Throw
Marshal Jacob Alerius throws a player backwards.
Ambrose Boltspark
Fireball
Ambrose Boltspark hurls a ball of flames at a player, inflicting Fire damage.
Polymorph
Ambrose Boltspark transforms a player into a sheep, forcing them to wander aimlessly for 2 sec., unable to act. Any damage taken will transform the target back into its normal form.
Blast Wave
Ambrose Boltspark unleashes a wave of flame, inflicting Fire damage to all players within 10 yards and reducing their movement speed for 4 sec.
Haste
Ambrose Boltspark increases the attack and casting speed of an ally by 100% for 10 sec.
Colosos
Healing Wave
Colosos calls upon Nature magic to heal an ally.
Chain Lightning
Colosos strikes a player with lightning that arcs to another nearby player. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
Earth Shield
Colosos protects an ally with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds. Earth Shield has 10 charges and lasts for 2 min.
Hex of Mending
Colosos places a hex on a player, causing all direct heals they receive to heal their enemies within 30 yards.
Jaelyne Evensong
Shoot
Jaelyne Evensong shoots a player, inflicting Physical damage.
Multi-Shot
Jaelyne Evensong fires a volley of missiles at a player and their nearby allies, striking up to 3 targets, inflicting Physical damage.
Lightning Arrows
Jaelyne Evensong calls forth lightning which strikes his arrows, causing them to inflict additional Nature damage. Lightning Arrows has 5 charges and lasts for 20 sec.
Disengage
Jaelyne Evensong attempts to disengage from players, leaping backwards.
Lana Stouthammer
Deadly Poison
Lana Stouthammer coats her weapons in deadly poison, causing her melee attacks to inflict Nature damage and additional Nature damage every 3 sec. for 12 sec. This effect stacks up to 5 times.
Fan of Knives
Lana Stouthammer throws a fan of knives, inflicting Physical damage to all players within 8 yards.
Poison Bottle
Lana Stouthammer throws a bottle of poison at a random player's location. The poison persists on the ground for 20 sec and inflicts Nature damage to anyone within 5 yards.
Eviscerate
Lana Stouthammer eviscerates a player, inflicting Physical damage.

Eadric the Pure

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Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable paladin from the Argent Crusade to test combatants' mettle. Eadric will go to great lengths to cull those without the moral conviction to enter Icecrown Citadel.

Vengeance
Eadric the Pure's melee attacks have a chance to cause his next melee swing to be a critical strike.
Radiance
Eadric the Pure becomes suffused with light, causing all players who look upon him to suffer Holy damage and wander blindly for 2 sec. If the player is not facing Eadric, the radiance has no effect.
Hammer of Justice
Eadric the Pure stuns a player, rendering them vulnerable to Hammer of the Righteous and unable to move or attack for 6 sec.
Hammer of the Righteous
Eadric the Pure hurls a hammer at a player, inflicting Holy damage. If the target is not affected by Hammer of Justice, this Hammer may be caught and thrown back at Eadric.

Argent Confessor Paletress

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Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable priest from the Argent Crusade to test combatants' mettle. Paletress will do everything in her power to ensure that only those with strong faith will confront the Scourge.

Holy Smite
Argent Confessor Paletress smites a random player, inflicting Holy damage.
Renew
Argent Confessor Paletress renews an ally, healing them every 3 sec. for 9 sec.
Holy Fire
Argent Confessor Paletress consumes a player in flames, inflicting Fire damage and inflicting additional Fire damage every 2 sec. for 8 sec.
Summon Memory
When Argent Confessor Paletress reaches 50% health remaining, she summons a creature from your past battles.
Reflective Shield
While the Memory of the Past is active, Argent Confessor Paletress shields herself in a reflective barrier. This effect absorbs all damage taken and reflects 25% of the damage absorbed back onto the attacker.
Memory of the Past
Waking Nightmare
The Memory of the Past strikes fear in all players, inflicting periodic Shadow damage and causing them to flee in terror for 3 sec.
Shadows of the Past
The Memory of the Past shrouds a player in shadows of the past, inflicting Shadow damage and reducing attack and casting speeds by 90% for 4 sec.
Old Wounds
The Memory of the Past inflicts Physical damage to a player every second for 12 sec.

The Black Knight

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The Lich King is cunning and will use treachery to thwart his enemies. To that end, he has dispatched the Black Knight to eliminate promising candidates from Highlord Tirion Fordring's army. The undead's mere presence defiles the Crusaders' Coliseum, and those who prevail against him will prove their worthiness.

Phase 1: The Black Knight
Death's Respite
The Black Knight stuns a player for 2 sec, inflicting Shadow damage and knocking them back.
Icy Touch
The Black Knight grips a player in his icy hands, inflicting Frost damage and afflicting them with Frost Fever.
Frost Fever
The Black Knight's Icy Touch afflicts players with a Frost Fever, inflicting Frost damage every 3 sec. and reducing melee and ranged attack speed by 25% for 15 sec.
Plague Strike
The Black Knight viciously strikes a player, inflicting Physical damage and plaguing them with Blood Plague.
Blood Plague
The Black Knight's Plague Strike afflicts players with Blood Plague, inflicing Shadow damage every 2 sec. for 12 sec.
Obliterate
The Black Knight brutaly strikes a player, inflicting Physical damage that is increased by the number of diseases the target is afflicted with. Obliterate removes all diseases from the target when they are struck.
Raise Argent Herald
The Black Knight raises the argent herald as a mindless ghoul.
Risen Argent Herald
Claw
The Risen Argent Herald claws a player, inflicting Physical damage.
Leap
The Risen Argent Herald leaps behind a random player, inflicting Physical damage.
Ghoul Explode
When the Risen Argent Herald reaches 30% health remaining or when The Black Knight is killed, he explodes, inflicting Shadow damage to all players within 8 yards.
Phase 2: The Undead
When the Black Knight is killed, he is risen as a skeleton to continue his fight. He retains Plague Strike, Icy Touch and Obliterate from his living form and gains new abilities.
Desecration
The Black Knight desecrates the ground at a player's location. The desecration inflicts Shadow damage and slows all players within it every second. The ground remains desecrated for 15 sec.
Army of the Dead
The Black Knight summons an entire legion of Ghouls to fight for him.
Ghoul Explode
The Black Knight causes one of his ghouls to explode, inflicting Shadow damage to all players within 8 yards.
Phase 3: The Afterlife
When the Black Knight's skeleton form is destroyed, he is risen as a ghost for his final stand. As a ghost he loses all of his abilities from his previous forms.
Death's Bite
The Black Knight inflicts Shadowfrost damage to all players and increases their magic damage taken by 5% for 15 sec. This effect stacks up to 100 times.
Marked For Death
The Black Knight marks a player for death, increasing their magic damage taken by 200% for 10 sec.