Halls of Lightning

Halls of Lightning

Dungeon ID: 275

Wrath of the Lich King · Dungeon · Requires level 30

Upon departing Azeroth, the titans entrusted loyal protectors with safeguarding Ulduar, an enigmatic city nestled in the mountains of the Storm Peaks. Designated supreme among his brethren was the guardian known as Loken, but with the power of the titan complex in his hands, he turned to darkness and plunged the region into chaos.

Encounters

General Bjarngrim

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The iron forces of Loken are legion and their general, Bjarngrim, stands above them all. As the vanguard of Loken's Halls of Lightning, the iron commander ensures that any who trespass in his master's domain are terminated with extreme prejudice.

Charge Up
While General Bjarngrim is out of combat, he will periodically channel electrical energy, granting Temporary Electrical Charge to himself and allies within 25 yards.
Temporary Electrical Charge
A strong electrical charge increases the size and damage of all allies within 25 yards of General Bjarngrim by 30%.
Battle Stance
Mortal Strike
General Bjarngrim inflicts Physical damage to a player, leaving them wounded, reducing the effectiveness of any healing received by 25% for 5 sec.
Slam
General Bjarngrim slams a player, inflicting Physical damage.
Pummel
General Bjarngrim pummels a player, inflicting Physical damage and interrupting their spellcasting for 3 sec.
Battle Aura
General Bjarngrim increases his attack speed and the attack speed of all allies within 40 yards by 25%.
Berserker Stance
Whirlwind
General Bjarngrim attacks all players within 8 yards in a whirlwind of steel that lasts 8 sec and inflicts Physical damage on each spin.
Cleave
General Bjarngrim cleaves a player, inflicting Physical damage to them and their nearest allies, affecting up to 3 targets.
Intercept
General Bjarngrim charges a player, inflicting Physical damage and stunning them for 3 sec.
Berserker Aura
General Bjarngrim increases his damage done and the damage done by his allies within 40 yards by 25%.
Defensive Stance
Ironform
General Bjarngrim become immune to bleed, poison and disease effects. In addition, he increases his armor by 20% for 8 sec.
Knock Away
General Bjarngrim knocks all players within 10 yards away, inflicting Physical damage to them.
Spell Reflection
General Bjarngrim reflects the next magic spell that he is hit with back at its caster.
Defensive Aura
General Bjarngrim decreases his damage taken and the damage taken by his allies within 40 yards by 25%.
Stormforged Lieutenant
Arc Weld
Stormforged Lieutenants attempt to weld an enemy to the ground, inflicting 0 Nature damage and slowing the target whenever they move for 10 sec.
Renew Steel
Stormforged Lieutenants repair General Bjarngrim, healing him for 10% of his health every 2 sec for 6 sec.

Volkhan

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Loken's powerful legions are a testament to the craftsmanship of his blacksmith, Volkhan. His work is never ending, ceaselessly creating soldiers to fight for the fallen keeper. Only when the blacksmith's creations stand atop the crumpled bodies of their enemies will his work be done.

Heat
Volkhan heats up a Molten Golem, healing it for 20% of its maximum health.
Temper
Volkhan strikes his anvil, creating Molten Golems.
Shattering Stomp
When Volkhan reaches 25% health remaining he stomps the ground, inflicting Physical damage to all players and shattering all Brittle Golems.
Molten Golem
Molten Golems randomly attack a player when created and after using Immolation Strike.
Immolation Strike
Molten Golems burn a player, inflicting 0 Fire damage and an additional 0 Fire damage every 3 sec for 9 sec.
Cool Down
Molten Golems cool over time, losing 1% of their health per second and slowing down.
Shatter
When a Molten Golem reaches 1% health remaining it becomes cooled and brittle, rendering it inactive. When Volkhan uses Shattering Stomp, all Cooled Golems will Shatter, inflicting 0 Physical damage to all players within 10 yards.
Blast Wave
When Molten Golems reach 1% health remaining, they unleash their remaining heat in a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.

Ionar

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Loken does not rely on his iron minions as his personal defenders. The fallen keeper relies upon lightning itself. Ionar and its cohorts were given sanctuary within the Halls of Lightning in exchange for their unquestioning loyalty and willingness to slaughter any who seek to confront their new master.

Static Overload
Ionar charges a player with energy, inflicting 0 Nature damage to the charged player and their allies within 8 yards every 2 sec for 10 sec. When Static Overload expires, it explodes for an additional 0 Nature damage to all players within 8 yards, knocking them back.
Ball Lightning
Ionar hurls a ball of lightning at a random player, inflicting 0 Nature damage to all players within 6 yards of the target.
Disperse
When Ionar reaches 50% health remaining, he disperses into Sparks of Ionar that pursue players for 15 seconds.
Spark of Ionar
Arcing Burn
Sparks of Ionar inflict 0 Nature damage to nearby players, increasing the Nature damage they take by 5% for 10 sec. This effect stacks. Arcing Burn leaps to nearby players, affecting up to 3 players.

Loken

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The prime designate of Azeroth was tasked to keep Yogg-Saron secure within its prison. None could have foreseen that the keeper entrusted to safeguard the world from the Old God's malevolence would be the one responsible for its undoing.

Pulsing Shockwave
Lightning Nova
Arc Lightning