The Botanica

The Botanica

Dungeon ID: 257

Burning Crusade · Dungeon · Requires level 30

The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.

Encounters

Commander Sarannis

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When the fallen blood elf leader, Kael'thas, seized control of the Tempest Keep, he immediately ordered Commander Sarannis to prepare defenses against whomever the naaru might send to reclaim the keep.

Arcane Resonance
Commander Sarannis infuses her weapon with Arcane power, granting her melee attacks a chance to increase her target's Arcane damage taken by 10% for 30 sec. This effect stacks.
Arcane Devastation
Commander Sarannis unleashes a devastating blow of Arcane damage to her current target.
Double Attack
Commander Sarannis attacks twice.
Summon Reinforcements
When Commander Sarannis reaches 55% health, she summons 3 Bloodwarder Reservists and a Bloodwarder Mender.
Bloodwarder Mender
Mind Blast
Bloodwarder Mender blasts a player, inflicting Shadow damage.
Greater Heal
Bloodwarder Mender calls upon Holy magic to heal an ally for 25% of their maximum health.
Holy Fury
Bloodwarder Mender infuses an ally with Holy energy, increasing their magic damage dealt by 30% for 30 min.
Bloodwarder Reservist
Arcane Strike
Bloodwarder Reservist strikes a player, inflicting Arcane damage.
Summon Reinforcements
When Commander Sarannis reaches 66% and 33% health, she summons 3 Bloodwarder Reservists and a Bloodwarder Mender.
Bloodwarder Mender
Mind Blast
Bloodwarder Mender blasts a player, inflicting Shadow damage.
Greater Heal
Bloodwarder Mender calls upon Holy magic to heal an ally for 25% of their maximum health.
Holy Fury
Bloodwarder Mender infuses an ally with Holy energy, increasing their magic damage dealt by 30% for 30 min.
Bloodwarder Reservist
Arcane Strike
Bloodwarder Reservist strikes a player, inflicting Arcane damage.

High Botanist Freywinn

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Mere minutes after entering the Botanica, Freywinn began conducting reckless experiments in order to unlock the power hidden among the native plant life of Outland.

Plant Seedling
High Botanist Freywinn plants a seedling every 5 seconds which sprouts into a blue, green, red or white seedling.
Blue Seedling
Bind Feet
Blue Seedlings wrap tendrils around the feet of all players within 10 yards every 5 sec, reducing their movement speed by 70% for 4 sec.
Green Seedling
Toxic Pollen
Green Seedlings inflict 0 Nature damage every 2 seconds to all players within 15 yards.
Red Seedling
Fire Blast
Red Seedlings blast a player, inflicting 0 Fire damage.
White Seedling
Freezing Touch
White Seedlings encase a player in a block of ice, stunning them for 3 sec.
Nature's Will
High Botanist Freywinn transforms into a tree, begins to cast Tranquility, and calls upon 3 Frayer Protectors to defend him.
Tree Form
High Botanist Freywin is immune to all damage for 45 sec or until he is no longer defended by Frayer Protectors.
Tranquility
High Botanist Freywin regernates all nearby allies, healing them for 2,584 every 2 sec for 45 sec.
Frayer Protector
Shoot Thorns
Frayer Protectors fling thorns at a player, inflicting Nature damage.

Thorngrin the Tender

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Experiments require resources. Thorngrin the Tender makes sure that Kael'thas's botanists have the power and essence they need to reveal the naaru's secrets, even if that means untold numbers of living creatures must be sacrificed to obtain it.

Sacrifice
Thorngrin the Tender teleports a player to his platform, stunning them and draining 0 health every 1 sec for 8 sec. Thorngrin heals himself for the amount drained.
Enrage
After sacrificing a player, Thorngrin the Tender enrages, increasing his attack speed by 75% and his Physical damage dealt by 75% for 10 sec.
Hellfire
Thorngrin the Tender ignites the area surrounding him, inflicting 0 Fire damage to all players within 15 yards every 1 sec for 6 sec.

Laj

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The naaru gathered samples of unusual wildlife from across Outland. Their safeguards were destroyed when the Botanica was invaded, leaving some of the most dangerous specimens free to roam.

Allergic Reaction
Laj diseases a player, increasing their damage taken by 5% and inflicting 0 Nature damage every 3 sec for 18 sec. The diseased player has a chance of spreading their illness to their nearest ally.
Thrash
Laj thrashes at its current target, attacking 2 additional times.
Elemental Shift
Laj periodically shifts elements, increasing its resistance to that element by 50% and decreasing its resistance to the opposing element by 50%.
Arcane Alignment
Laj increases its resistance to Arcane and decreases its resistance to Shadow.
Fire Alignment
Laj increases its resistance to Fire and decreases its resistance to Frost.
Frost Alignment
Laj increases its resistance to Frost and decreases its resistance to Fire.
Nature Alignment
Laj increases its resistance to Nature and decreases its resistance to Shadow.
Shadow Alignment
Laj increases its resistance to Shadow and decreases its resistance to Arcane and Nature.
Genesis
Laj teleports to its platform and summons two thorn sprouts to defend it.
Thorn Lasher
Thorn Missiles
Thorn Lashers launch thorns at a random player, inflicting 0 Physical damage every 1 sec for 5 sec.
Thorn Flayer
Mind Flay
Thorn Flayers inflict Shadow damage to a player every 1 sec for 4 sec, reducing their movement speed by 50%.

Warp Splinter

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The night elves of Darnassus have asked for help in restoring an Ancient of the Arcane, who found itself trapped in Tempest Keep. Frightened by the recent attack by Kael'thas Sunstrider's forces, the Warp Splinter is unable to differentiate friend from foe and is liable to attack any who disturb it.

Stomp
Warp Splinter inflicts 0 Physical damage to all players within 20 yards, stunning them for 5 sec and increasing the Physical damage they take by 5%.
Arcane Volley
Warp Splinter hurls magical bolts, inflicting 0 Arcane damage to all players within 50 yards.
Summon Saplings
Warp Splinter raises 6 Saplings to life to aid him in battle. After 25 sec, the Saplings will sacrifice themselves, healing Warp Splinter for an amount equal to their remaining health.
Sapling
Saplings heal Warp Splinter if they reach him.