Dire Maul - Warpwood Quarter

Dire Maul - Warpwood Quarter

Dungeon ID: 1276

Classic · Dungeon · Requires level 15

Built thousands of years ago to house the kaldorei's arcane secrets, the formerly great city of Eldre'Thalas now lies in ruin, writhing with warped, twisted forces. Competing covens once fought for control of Dire Maul's corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex.

Encounters

Lethtendris

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Dire Maul's warped energy drew Lethtendris from afar, giving her hope of satisfying her unbearable craving for arcane magic. Using the sinews and ligaments of sacrificial victims, she constructed a web to siphon the corrupt power out of the east wing. To her delight, she discovered that the device has the capacity to gather vast reserves of overwhelming strength, enough to destroy all of her enemies.

Lethtendris
Void Bolt
Lethtendris inflicts 0 Shadow damage to her target.
Shadow Bolt Volley
Lethtendris inflicts 0 Shadow damage to all players within 30 yards.
Curse of Thorns
Lethtendris curses a player with Curse of Thorns. Curse of Thorns has a 50% chance on every melee attack made by the cursed player to inflict 0 Shadow damage to the cursed player. Curse of Thorns lasts 15 sec.
Curse of Tongues
Lethtendris curses a player to speak in Demonic for 15 sec. Curse of Tongues reduces casting speed by 50%.
Immolate
Lethtendris inflicts 0 Fire damage to her current target. Immolate continues to inflict 0 Fire damage to the enemy every 3 sec for 15 sec.
Enlarge
Lethtendris enlarges Pimgib for 30 sec. While enlarged, Pimgib inflicts 0% more damage and casts spells 100% faster.
Pimgib
Blast Wave
Pimgib inflicts 0 Fire damage to all players within 10 yards and reduces their movement speed by 50% for 6 sec.
Fireball
Pimgib inflicts Fire damage to a player.
Flame Buffet
Pimgib inflicts 0 Fire damage to a player and increases the Fire damage that player takes from all sources by 25% for 20 sec. This effect stacks.

Hydrospawn

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When the satyr Zevrim Thornhoof sought to control the elementals in Dire Maul, he focused on Hydrospawn, who calmly resided in the pool beneath his altar. As he performed his profane sacrificial rituals, the elemental grew agitated and restless, striking out at Thornhoof's demonic minions. As the years passed, Thornhoof used his victims' energies to whip Hydrospawn into unbridled fury, little by little binding its will to the satyr's commands.

Submersion
Hydrospawn reduces the Stamina of all players within 15 yards by 2% for 30 sec. This effect stacks.
Riptide
Hydrospawn inflicts 0 Frost damage to all players within 10 yards and knocks them back. Players affected by Riptide are disarmed for 2 sec.
Massive Geyser
Hydrospawn summons a Massive Geyser that inflicts 0 Frost damage to all players within 5 yards and knocks them back.
Hydroling
Hydrospawn summons 2 Hydrolings at 66% and 33% health remaining.
Hydrojet
The Hydroling has a chance to knock a player back and reduce their threat to zero whenever they strike a player in melee combat.

Zevrim Thornhoof

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Desperate to show his worth to the Burning Legion, Zevrim Thornhoof told his masters he could enslave the formidable ancients who still roamed Dire Maul. When his own power proved insufficient, Thornhoof turned to other living creatures for additional energy, butchering them atop his sacrificial altar and harvesting their essence in their final, agonizing moments.

Intense Pain
Zevrim Thornhoof inflicts 0 Shadow damage to all players within 20 yards every 3 seconds for 21 sec. This effect stacks.
Sacrifice
Zevrim Thornhoof teleports a player to his sacrificial altar. Sacrifice stuns the sacrificed player and drains 0 health every 1 sec for 6 sec.
Shadow Bolt Volley
Zevrim Thornhoof hurls missiles of dark magic, inflicting 0 Shadow damage to nearby enemies within 30 yards.

Alzzin the Wildshaper

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Alzzin the Wildshaper seeks nothing less than the total corruption of Feralas, but until he discovered the Shrine of Eldretharr in Dire Maul, he had little success. With the power of enslaved ancients at his command, Alzzin concentrated the vitality of the surrounding forest into his lair, allowing him to manipulate it at will.

Satyr Form
Alzzin the Wildshaper uses these abilities in Satyr form.
Enervate
Alzzin the Wildshaper saps a player, draining 0 mana every 1 sec for 8 sec.
Wither
Alzzin the Wildshaper inflicts 0 Nature damage to a player and leaves a withering disease, inflicting an additional 0 Nature damage every 3 sec and reduces their Strength, Intellect, or Agility by 10% for 21 sec.
Thorns
Alzzin the Wildshaper covers himself in Thorns, inflicting 0 Nature damage to all players that attack Alzzin the Wildshaper for until canceled.
Tree Form
Alzzin the Wildshaper transforms into a Tree, increasing his armor by 75% and increasing his melee damage by 25% for 20 sec. Alzzin the Wildshaper uses these abilities in Tree form.
Wild Regneration
Alzzin the Wildshaper heals 3% health every 3 sec for 12 sec.
Knock Away
Alzzin the Wildshaper inflicts 0 Physical damage to a player and knocks them back. Knock Away reduces the threat of the affected player to zero.
Disarm
Alzzin the Wildshaper disarms a player for 6 sec.
Entangling Roots
Alzzin the Wildshaper entangles a player in roots for 4 sec, immobilizing them and inflicting 0 Nature damage every 2 sec.
Dire Wolf Form
Alzzin the Wildshaper transforms into a Dire Wolf, increasing attack speed by 75% and melee damage by 75% for 20 sec. Alzzin the Wildshaper uses these abilities in Dire Wolf form.
Mangle
Alzzin the Wildshaper mangles a player, slowing movement speed by 25% and inflicting 0 Physical damage every 2 seconds for 10 sec.
Thrash
Alzzin the Wildshaper gains extra attacks in Wolf Form.
Vicious Bite
Alzzin the Wildshaper inflicts 0 Physical damage to up to 2 players in front of him.
Come Minions!
Alzzin the Whildshaper calls several Imp minions to come to his aid at 50% health remaining.
Alzzin's Minion
Alzzin's Minions will set the threat of their current target to zero whenever they successfully land a damaging melee attack.