Spires of Ascension

Spires of Ascension

Dungeon ID: 1186

Shadowlands · Dungeon · Requires level 1

Floating among the clouds and representing the pinnacle of kyrian ideals, the Spires of Ascension is the Archon's seat of power. Unquestioned and unchallenged for countless eons, the ruler of Bastion has always embodied the virtues of duty and service. But with drought and instability causing fractures in the belief system of the Ascended, the Archon's reign faces an unimaginable peril as one of her most trusted followers falls under the sway of the darkest of evils.

Encounters

Kin-Tara

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While kyrian aspirants had to wait patiently during the anima drought for their overdue ascension, the Forsworn have been unafraid to grant their faithful wings. Kin-Tara proved herself to the dark kyrian and learned to dominate the sky as soon as she ascended. While she stands, the Spires of Ascension will belong to Devos.

Overview
Kin-Tara and her companion, Azules defend the rear of the Forsworn forces. Kin-Tara will periodically take to the air and unleash [Charged Spears] before returning to the ground to resume her assault. When either Azule or Kin-Tara are slain, the remaining companion [Enrages], unlocking new abilities.
Tank
• Kin-Tara uses [Overhead Slash] at 100 energy, inflicting a large amount of damage to her primary target. • [Charged Spear] inflicts a high amount of damage to all players near the impact.
Damage Dealers
• [Charged Spear] inflicts a high amount of damage to all players near the impact.
Healer
• Kin-Tara uses [Overhead Slash] at 100 energy, inflicting a large amount of damage to all players in front of her. • [Charged Spear] inflicts a high amount of damage to all players near the impact.
Enrage
Kin-Tara
Deep Connection
Overhead Slash
Dark Lance
Flight
Kin-Tara takes to the air, periodically hurling [Charged Spears] at random players.
Charged Spear
Azoras
Attenuated Barrage
Maw-Touched Venom
Insidious Venom
Azules
Attenuated Barrage
Maw-Touched Venom
Insidious Venom

Ventunax

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Ventunax is one of the deadliest Forsworn constructs, originally designed to test the courage of kyrian aspirants. The Praetorian's movements are so quick she can seem to disappear before her enemies' eyes.

Overview
Ventunax, the Dark Kyrian Praetor, is honed to such a razor's edge, and moves with such speed, that she leaves [Shadowhirls] in her wake. Avoid the Dark Bolts emitted from each [Shadowhirl] when Ventunax makes a move. When depleted of Anima energy, Ventunax takes a moment to recharge, while [Shadowhirls] continuously erupt.
Tank
• Regain Ventunax's focus when she strikes at an ally with [Dark Stride]
Damage Dealers
• Avoid [Dark Bolts] from [Shadowhirls]
Healer
• Allies are likely to take high damage when there are many [Shadowhirls] within the arena
Shadowhirl
Dark Bolt
Dark Stride
Blinding Flash
Recharge

Oryphrion

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Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.

Overview
Oryphrion spends anima to fuel their attacks. Standing in an [Anima Field] will empower Oryphrion and remove the anima cost of abilities. Once Oryphrion hits 0 anima, they become [Drained] and will then [Recharge Anima].
Tank
• [Anima Fields] created by [Empyreal Ordnance] empower Oryphrion. • [Charged Stomp] inflicts heavy Arcane damage in an area and reduces player movement speed.
Damage Dealers
• [Purifying Blast] inflicts damage to nearby allies. • [Anima Fields] created by [Empyreal Ordnance] empower Oryphrion.
Healer
• [Charged Stomp] inflicts heavy Arcane damage in an area and reduces player movement speed. • [Purifying Blast] inflicts damage to nearby allies. • [Anima Fields] created by [Empyreal Ordnance] empower Oryphrion.
Drained
Recharge Anima
Coalesced Anima
Coalesced Anima moves back towards Oryphrion, causing Overcharged Anima if they reach Oryphrion.
Anima Surge
Anima Surge
Overcharge Anima
Empyreal Ordnance
Anima Field
The Anima Field reduces the Haste of players within it by 20% and inflicts 0 Arcane damage every 1.5 sec. While Oryphrion remains in an Anima Field, the anima cost for their abilities is removed and their damage done is increased by 20%.
Purifying Blast
Charged Stomp
Charged Anima
Charged Anima

Devos, Paragon of Doubt

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Devos was the very symbol of loyalty until a soul with a troubling past arrived in Bastion. Her doubt overwhelmed her until she fell into open rebellion, aided by the darkest powers of the Shadowlands. Seizing the Spires of Ascension is just the first step, and the destruction of the Archon is now within her grasp.

Overview
Devos begins her assault on the ground with the players. Upon reaching 70% and 30% she will slam the Archon's Spear into the Anima Conduit, locking it in place, before taking to the air to control the winds. Only by collecting the [Raw Anima] and returning it to the Archon's Spear can it be unlocked and used to bring Devos back into fight.
Tank
• The [Archon's Spear] remains locked until all orbs of [Raw Anima] are returned to it. • You must hit Devos with the [Archon's Spear] to bring her back down to the platform when she takes to the air.
Damage Dealers
• The [Archon's Spear] remains locked until all orbs of [Raw Anima] are returned to it. • You must hit Devos with the [Archon's Spear] to bring her back down to the platform when she takes to the air.
Healer
• When Devos activates the Anima Conduit, your party will take a large amount of damage from the [Unleashed Anima]. • The party will take more damage from [Lingering Doubt] the longer Devos remains in the air. • The [Archon's Spear] remains locked until all orbs of [Raw Anima] are returned to it. • You must hit Devos with the [Archon's Spear] to bring her back down to the platform when she takes to the air.
Tank
• Standing inside Kyrestia, the Firstborne's [Archon's Bastion] will greatly reduce the damage of Devos' [Abyssal Detonation]. • The [Archon's Spear] remains locked until all orbs of [Raw Anima] are returned to it. • You must hit Devos with the [Archon's Spear] to bring her back down to the platform when she takes to the air.
Damage Dealers
• Standing inside Kyrestia, the Firstborne's [Archon's Bastion] will greatly reduce the damage of Devos' [Abyssal Detonation]. • The [Archon's Spear] remains locked until all orbs of [Raw Anima] are returned to it. • You must hit Devos with the [Archon's Spear] to bring her back down to the platform when she takes to the air.
Healer
• Standing inside Kyrestia, the Firstborne's [Archon's Bastion] will greatly reduce the damage of Devos' [Abyssal Detonation]. • When Devos activates the Anima Conduit, your party will take a large amount of damage from the [Unleashed Anima]. • The party will take more damage from [Lingering Doubt] the longer Devos remains in the air. • The [Archon's Spear] remains locked until all orbs of [Raw Anima] are returned to it. • You must hit Devos with the [Archon's Spear] to bring her back down to the platform when she takes to the air.
Archon's Bastion
Stage One: Head On
Players fight Devos, Paragon of Loyalty on the ground.
Abyssal Detonation
Lost Confidence
Lingering Doubt
Run Through
Stage Two: To the Skies
Devos [Activates] the Anima Conduit, then takes to the skies until she is hit by the Archon's Spear.
Unleashed Anima
Raw Anima
Archon's Spear
Slipstream
Backdraft
Lingering Doubt