Kings' Rest

Kings' Rest

Dungeon ID: 1041

Battle for Azeroth · Dungeon · Requires level 1

Few places in Zandalar are more sacred than Kings' Rest. Every king, conqueror, or tyrant who has held control of the Zandalari empire is housed within this great city of the dead to protect and honor not only their bodies, but also their spirits. Entry has historically been restricted solely to the Zandalari priesthood and royalty, but as Zul's dark magic winds its way through the tomb you must venture inside and put an end to the darkness that has found purchase there.

Encounters

The Golden Serpent

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Kings' Rest has come under attack before. After a foolish troll tried to summon Hakkar the Soulflayer to this island many millennia ago, the priests of Zandalar created a mighty construct to defend this tomb. The Golden Serpent has stood against intruders ever since, judging who is worthy to enter these sacred halls.

Overview
The Golden Serpent spits gold at party members, who then leave it behind in the form of [Molten Gold]. The Golden Serpent later animates these pools with [Lucre's Call]. Any Animated Gold that reaches The Golden Serpent is absorbed, granting a stack of [Luster] that shields the Serpent and increases its damage.
Tank
• [Tail Thrash] inflicts Physical damage to the current target player. • Each stack of [Luster] shields The Golden Serpent and increases its damage.
Healer
• [Spit Gold] inflicts Fire damage over time to the afflicted player and leaves a pool of [Molten Gold] at their location. • [Serpentine Gust] inflicts damage to all players.
Damage Dealers
• [Lucre's Call] turns all pools of [Molten Gold] into Animated Gold, which move toward The Golden Serpent. • [Spit Gold] inflicts Fire damage over time to the afflicted player and leaves a pool of [Molten Gold] at their location.
Spit Gold
Molten Gold
Lucre's Call
Animated Gold
Attempts to move towards The Golden Serpent. If any reach it, The Golden Serpent absorbs them and gains a stack of Luster. When any Animated Gold are killed, they return to pools of Molten Gold.
Luster
Serpentine Gust
Tail Thrash
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.

Mchimba the Embalmer

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There was once a caste of Zandalari whose purpose was to preserve and defend the remains of past rulers. But when a terrible plague of corrupted blood tore through the empire, it was too risky for mortals to handle the dead. Golems were summoned for the grim work of preservation and burial; they have been used ever since.

Overview
Mchimba the Embalmer prepares his victims for mummification. [Drain Fluids] inflicts Nature damage over time on target player that ends in [Desiccation]. [Entomb] seals a player inside one of the chamber's crypts, after which Mchimba begins to [Open Coffin] on the remaining crypts one at a time, releasing a Finished Mummy from every unoccupied crypt.
Tank
• [Entomb] seals the afflicted player inside one of the crypts. • [Open Coffin] opens one of the crypts and summons a Finished Mummy.
Healer
• [Drain Fluids] inflicts Nature damage over time to the afflicted player. When the effect completes, it applies [Desiccation], reducing the afflicted player's damage done and movement speed until they are healed above 90% health. • [Burn Corruption] inflicts Fire damage to target player and creates a patch of [Burning Ground]. • [Entomb] seals the afflicted player inside one of the crypts.
Damage Dealers
• [Entomb] seals the afflicted player inside one of the crypts. • [Drain Fluids] inflicts Nature damage over time to the afflicted player. When the effect completes, it applies [Desiccation], reducing the afflicted player's damage done and movement speed until they are healed above 90% health. • [Burn Corruption] inflicts Fire damage to target player and creates a patch of [Burning Ground].
Command Constructs
Interment Construct
Embalm
Awakening Slam
Half-Finished Mummy
Wretched Discharge
Burn Corruption
Burning Ground
Drain Fluids
Explosive Acids
Desiccation
Entomb
Open Coffin
Struggle
While trapped, players can struggle against the doors of the crypt, alerting other players to their presence.
Finished Mummy
When a coffin that does not contain a player is opened, a Finished Mummy will emerge and attack the party.
Wretched Discharge
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.

The Council of Tribes

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There was once a time when no single emperor could rule Zandalar. After a period of civil war, the heads of three families formed an uneasy coalition and tried to rule the empire together. Though they did not often agree, there was peace in Zandalar. Briefly.

Overview
The battle will begin with Kula the Butcher. When a councilor is defeated, they will return to their urn and the next will join the encounter. However, the defeated councilor will periodically rejoin the battle to use a single ability, and then return to their urn. When all three councilors are defeated, the encounter ends.
Tank
• [Debilitating Backhand] inflicts Physical damage to Aka'ali the Conqueror's current target player, knocks them back, and applies [Shattered Defenses], increasing the target's Physical damage taken. • [Barrel Through] causes Aka'ali the Conqueror to charge a targeted player, inflicting heavy Physical damage that splits among all players hit.
Healer
• [Barrel Through] causes Aka'ali the Conqueror to charge a targeted player, inflicting heavy Physical damage that splits among all players hit. • [Severing Axe] inflicts Physical damage over time to random players.
Damage Dealers
• [Barrel Through] causes Aka'ali the Conqueror to charge a targeted player, inflicting heavy Physical damage that splits among all players hit. • [Poison Nova] inflicts Nature damage over time to all players. • [Call of the Elements] summons three elemental totems with powerful effects.
Kula the Butcher
Whirling Axes
Severing Axe
Aka'ali the Conqueror
Barrel Through
Debilitating Backhand
Shattered Defenses
Zanazal the Wise
Arc Lightning
Poison Nova
Call of the Elements
Explosive Totem
Explode
Torrent Totem
Torrent
Thundering Totem
Disruption
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.

Dazar, The First King

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Dazar. The founder and first King of Zandalar, who led an exodus of his people out of the muck and mire and built a city of gold. The first tamer of raptors. The warrior undefeated. The father of a kingdom. His eternal repose cut short by Zul's dark magic, it lies to you to once again put him to rest.

Overview
Dominated by Zul's dark magic, Dazar returns from the dead with his overwhelming martial prowess intact. At 80% health, he mounts T'zala, his loyal steed.
Tank
• [Blade Combo] inflicts heavy damage to its target. • T'zala's [Savage Maul] increases its target's Phyiscal damage taken.
Healer
• [Gilded Destruction] inflicts Fire damage on all players. • [Impaling Spear] periodically springs from the ceiling, inflicting heavy Phyical damage to players hit and causing them to bleed. • T'zala's [Savage Maul] increases its target's Phyiscal damage taken.
Damage Dealers
• [Impaling Spear] periodically springs from the ceiling, inflicting heavy Phyical damage to players hit and causing them to bleed. • King Dazar's [Aerial Smash] and T'zala's [Quaking Leap] inflict Physical damage to all players at their destinations.
King Dazar
Eternal Bond
Gilded Destruction
Gilded Destruction
Searing Gold
Blade Combo
Aerial Smash
Impaling Spear
Reban
Hunting Leap
Deathly Roar
T'zala
When Dazar reaches 80% health, he will mount T'zala.
Eternal Bond
Savage Maul
Quaking Leap
Heroic and Mythic Difficulty Only
Kings' Rest is not available in Normal Difficulty.