Shrine of the Storm

Shrine of the Storm

Dungeon ID: 1036

Battle for Azeroth · Dungeon · Requires level 50

The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages alike. Here, blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred ground and threatens to steal control of the Kul Tiran Fleet forever.

Encounters

Aqu'sirr

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The deeps hide many powerful secrets lost to time. A master of these waters, Lord Stormsong calls upon one of these creatures of myth to defend the sacred shrine.

Overview
Aqu'sirr, formed from the depths, seeks to wash away intruders of the sacred temple. At 50% health remaining, Aqu'sirr splits into smaller Aqualings, which mirror its abilities. When each of the smaller elementals are defeated, they reform into Aqu'sirr to resume the battle.
Damage Dealers
• Destroy Grasping Tentacles to free allies from [Grasp from the Depths]. • [Surging Rush] and [Undertow] can push or knock you back. • Quickly defeat each of the smaller elementals created by [Erupting Waters] to minimize their threat.
Healers
• Dispel [Choking Brine] to prevent it from overwhelming the party. • [Surging Rush] and [Undertow] can push or knock you back.
Tanks
• [Surging Rush] and [Undertow] can push or knock you back. • Quickly defeat each of the smaller elementals created by [Erupting Waters] to minimize their threat.
Sea Blast
Choking Brine
Surging Rush
Grasp from the Depths
Undertow
Erupting Waters
Aqualing
Aqualings share the abilities of Aqu'sirr.
Diminish

Tidesage Council

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Brother Ironhull and Galecaller Faye use their power to bless the Kul Tiran ships and ensure their fleet remains unmatched on the seas.

Overview
The Tidesage Council attack together, with Brother Ironhull inflicting heavy damage on the tank, as Galecaller Faye uses her Wind attacks to damage the party. Brother Ironhull will use his [Blessing of Ironsides] as well as [Reinforcing Ward] while Galecaller Faye will use her [Blessing of the Tempest] as well as [Swiftness Ward].
Damage Dealers
• Use [Reinforcing Ward] and [Swiftness Ward] to your advantage! • Interrupt Galecaller Faye's [Slicing Blast]. • While under the effects of [Blessing of the Tempest] interrupts will cause a [Blowback].
Healers
• Use [Reinforcing Ward] and [Swiftness Ward] to your advantage! • Expect heavy damage on the tank when Brother Ironhull casts [Hindering Cleave]. • While under the effects of [Blessing of the Tempest] interrupts will cause a [Blowback].
Tanks
• Use [Reinforcing Ward] and [Swiftness Ward] to your advantage! • Prepare for heavy damage when Brother Ironhull casts [Hindering Cleave]. • Avoid attacks from Brother Ironhull when he is under the effects of [Blessing of Ironsides].
Galecaller Faye
Swiftness Ward
Blessing of the Tempest
Blowback
Slicing Blast
Brother Ironhull
Reinforcing Ward
Blessing of Ironsides
Hindering Cleave

Lord Stormsong

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Master of House Stormsong, Lord Stormsong leads the tidesages in their oceanic blessings and ways. However, not all is as it seems...

Overview
Lord Stormsong has power over the Void and will periodically cast [Waken the Void] which should be evaded. Players afflicted with [Ancient Mindbender] are forced to cast [Surrender to the Void] and can seek the Awoken Void out to interrupt the cast.
Damage Dealers
• Damage allies who are under the affects of the [Ancient Mindbender]! • Avoid damage from [Waken the Void] unless under the affects of the [Ancient Mindbender]. • Interrupt [Void Bolt].
Healers
• Avoid damage from [Waken the Void] unless under the affects of the [Ancient Mindbender]. • Quickly dispel [Mind Rend] from players.
Tanks
• Avoid damage from [Waken the Void]. • Interrupt [Void Bolt] to avoid heavy damage.
Void Bolt
Mind Rend
Waken the Void
Awoken Void
Explosive Void
Ancient Mindbender

Vol'zith the Whisperer

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Sent by Queen Azshara to subvert the tidesages, Vol'zith whispers promises of power to those willing to listen.

Overview
Vol'zith the Whisperer promises power, but only offers doom to those who would accept the bargain. Upon reaching 100 power, Vol'zith begins to drown all players with [Grasp of the Sunken City].
Damage Dealers
• Focus attacks to defeat the Forgotten Denizens when afflicted by [Grasp of the Sunken City] to return to the surface. • [Yawning Gate] silences and damages all players in an area around Vol'zith the Whisperer.
Damage Dealers
• Focus attacks to defeat the Forgotten Denizens when afflicted by [Grasp of the Sunken City] to return to the surface. • Manifestations of the Deep created by [Call the Abyss] attempt to crawl towards and empower Vol'zith the Whisperer.
Healers
• Beware that Sunken Denizens have heavy melee attacks due to [Leviathan's Wake]. Defeat one while afflicted with [Grasp of the Sunken City] to return to the surface. • [Whispers of Power] grants increasing power at a cost, but can be dispelled.
Tanks
• Beware that Sunken Denizens have heavy melee attacks due to [Leviathan's Wake]. Defeat one while afflicted with [Grasp of the Sunken City] to return to the surface. • [Yawning Gate] silences and damages all players in an area around Vol'zith the Whisperer.
Tanks
• Beware that Sunken Denizens have heavy melee attacks due to [Leviathan's Wake]. Defeat one while afflicted with [Grasp of the Sunken City] to return to the surface. • Manifestations of the Deep created by [Call the Abyss] attempt to crawl towards and empower Vol'zith the Whisperer.
Whispers of Power
Yawning Gate
Call the Abyss
Manifestation of the Deep
Manifestations crawl towards Vol'zith, attempting to power it with deep energy.
Abyssal Eruption
Tentacle Slam
Grasp of the Sunken City
Forgotten Denizen
Consume Essence
Sunken Denizen
Leviathan's Wake