WoW Forever
Destruction in Deadmines
Quest Id# 92753 · Data: WoW Forever beta 1.60.1 (build 70170)
Requirements
- Faction
-
Alliance
Horde
- Class
- Any
- Races
- Any
- Category
- Zone · The Deadmines
- Recommended Level
- 18
- Minimum Level
- 9
- Difficulty
- Red from level 9 Orange from level 14 Yellow from level 16 Green from level 21 Gray from level 25
- Type
- Dungeon
Where
- Zone
- The Deadmines
- Gives you
-
Extra-Destructive Explosives
- Starts at
-
Not recorded yet
- Ends at
-
Not recorded yet
Objectives
Find the forge hidden in the Deadmines, and plant the Extra-Destructive Explosives nearby. Then, meet up with Alba Fairmoon at the Deadmines exit.
- Explosives placed
-
Extra-Destructive Explosives
How to complete
ExperimentalWhat is wrong with these steps?
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-
1
Accept the quest; you're given
Extra-Destructive Explosives
-
2
Explosives placed
Missing Data: Location
-
3
Turn it in and bring
Extra-Destructive Explosives
Missing Data: Turn-in recipient
The quest's text also asks you to use an item or ability, which these steps can't show yet. Follow the objectives above for that part.
This feature is experimental. The steps are put together from the quest's objectives and what EG Link (opens in a new tab) players have recorded, so they can be incomplete or wrong. Please use the feedback button to help us identify problems.
Rewards
- Experience
- 2,700 experience, for a character of level 18 2× experience
- Money
- 10s
- Reputation
- Stormwind +50 reputation
- This reputation amount is estimated. EG Link (opens in a new tab) users have not reported the real amounts yet.
Description
The source of the poison is likely a large metallurgical forge of some kind. Find a way into the Deadmines and locate the forge, then place the explosives. I will wait for you in the hills behind Moonbrook. Once you return, we can detonate the explosives. Hopefully, with the forge gone, the land can begin to heal.
Have you completed the quest?
Check in-game
To see whether a character has completed this quest, log in on it and type this into the chat box:
/run print(C_QuestLog.IsQuestFlaggedCompleted(92753))
The chat box shows true if the character has completed it, false if not.