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WoW Forever

Campfire Buffs

39 camp features across 12 professions. WoW Forever beta 1.60.1 (build 70338).

At the campfire

  • Players sitting or crafting nearby a campfire for 1 min will gain benefits from other camp features.
  • Campfire kits allow the placement of additional camp features: Basic Campfire Kit up to 3, Journeyman Campfire Kit up to 5, Expert Campfire Kit up to 10.
  • All camping features share a cooldown of 1 hour.
  • Some campfire benefits overlap with a class buff and don't stack with it.
Profession Apprentice Journeyman Expert Artisan
Alchemy

Apprentice

  • Use: Constructs a mana well that allows you and others sitting nearby to regenerate (see table below) Mana every 5 sec, muutally exclusive with Blessing of Wisdom.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–2310
    24–3315
    34–4320
    44–5324
    54+29

    Learned from a trainer at Alchemy 20

    Doesn't stack with

    Blessing of Wisdom (Paladin)

Journeyman

  • Use: Places a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby. May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Fermenter at Alchemy 140

    Includes and replaces: Mana Well

    Doesn't stack with

    Blessing of Wisdom (Paladin) through Mana Well

Expert

—

Artisan

  • Use: Places an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
    May be placed over a Mana Well to replace it.
    All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Alchemy Laboratory at Alchemy 300

    Includes and replaces: Mana Well

    Doesn't stack with

    Blessing of Wisdom (Paladin) through Mana Well

Blacksmithing

Apprentice

  • Use: Constructs a sharpening wheel that grants you and others sitting nearby (see table below) increased Strength, mutually exclusive with Strength of Earth Totem.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–236
    24–3711
    38–5120
    52+34

    Learned from a trainer at Blacksmithing 20

    Doesn't stack with

    Strength of Earth Totem (Shaman)

Journeyman

  • Use: Places an anvil, and provides all of the benefits of a Sharpening Wheel. Requires a Campfire nearby.
    May be placed over a Sharpening Wheel to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Anvil at Blacksmithing 140

    Includes and replaces: Sharpening Wheel

    Doesn't stack with

    Strength of Earth Totem (Shaman) through Sharpening Wheel

Expert

—

Artisan

Enchanting

Apprentice

  • Use: Summons an enchanted lute that allows you and others sitting nearby to gain (see table below), mutually exclusive with Mark of the Wild.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–928 Armor
    10–1971 Armor and 2 increase to all stats
    20–29114 Armor and 4 increase to all stats
    30–39163 Armor, 7 increase to all stats, and 6 increase to all resistances
    40–49211 Armor, 9 increase to all stats, and 12 increase to all resistances
    50–59260 Armor, 12 increase to all stats, and 16 increase to all resistances
    60+308 Armor, 13 increase to all stats, and 22 increase to all resistances

    Learned from a trainer at Enchanting 20

    Doesn't stack with

    Mark of the Wild (Druid)

Journeyman

  • Use: Places an Arcane Salvager that enables more efficient disenchanting, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby.
    May be placed over an Enchanted Lute to replace it.
    All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Arcane Salvager at Enchanting 140

    Includes and replaces: Enchanted Lute

    Doesn't stack with

    Mark of the Wild (Druid) through Enchanted Lute

Expert

—

Artisan

  • Use: Places an Arcane Forge usable for recipes that require it, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby.
    May be placed over an Enchanted Lute to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Arcane Forge at Enchanting 300

    Includes and replaces: Enchanted Lute

    Doesn't stack with

    Mark of the Wild (Druid) through Enchanted Lute

Engineering

Apprentice

  • Use: Summons a Reagent Bot that allows you and others nearby to purchase reagents. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.

    Learned from a trainer at Engineering 20

Journeyman

  • Use: Summons a Repair Bot that allows you and others nearby to buy reagents and repair gear. Requires a Campfire nearby.
    May be placed over a Reagent Bot to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Repair Bot at Engineering 140

    Replaces: Reagent Bot

Expert

—

Artisan

Herbalism

Apprentice

  • Use: Ignites an incense candle that allows you and others sitting nearby to gain (see table below) increased Intellect, mutually exclusive with Arcane Intellect.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–132
    14–276
    28–4112
    42–5518
    56+25

    Learned from a trainer at Herbalism 20

    Doesn't stack with

    Arcane Intellect (Mage)

Journeyman

  • Use: Places a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby.
    May be placed over an Incense Candle to replace it.
    All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Greenhouse at Herbalism 140

    Includes and replaces: Incense Candle

    Doesn't stack with

    Arcane Intellect (Mage) through Incense Candle

Expert

—

Artisan

  • Use: Places a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby.
    May be placed over an Incense Candle to replace it.
    All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Seed Hybridizer at Herbalism 300

    Includes and replaces: Incense Candle

    Doesn't stack with

    Arcane Intellect (Mage) through Incense Candle

Leatherworking

Apprentice

  • Use: Builds a tent that allows you and others sitting nearby to increase Rested experience to 5% of a level. No effect if Rested experience already exceeds that value.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.

    Learned from a trainer at Leatherworking 20

Journeyman

  • Use: Places a Tanning Rack that allows the creation of certain reagents, and provides all of the benefits of a Camp Tent. Requires a Campfire nearby.
    May be placed over a Camp Tent to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Tanning Rack at Leatherworking 140

    Includes and replaces: Camp Tent

Expert

—

Artisan

  • Use: Places a Sewing Machine usable for recipes that require it, and provides all of the benefits of a Camp Tent. Requires a Campfire nearby.
    May be placed over a Camp Tent to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Sewing Machine at Leatherworking 300

    Includes and replaces: Camp Tent

Mining

Apprentice

  • Use: Erects a lodestone that allows you and others sitting nearby to gain (see table below) increased melee Attack Power, mutually exclusive with Blessing of Might.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–1112
    12–2120
    22–3132
    32–4149
    42–5167
    52+90

    Learned from a trainer at Mining 20

    Doesn't stack with

    Blessing of Might (Paladin)

Journeyman

  • Use: Places a Rock Garden that spawns a common mining node over time, and provides all the benefits of a Lodestone. Requires a Campfire nearby.
    May be placed over a Lodestone to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Rock Garden at Mining 140

    Includes and replaces: Lodestone

    Doesn't stack with

    Blessing of Might (Paladin) through Lodestone

Expert

—

Artisan

  • Use: Places a Molten Foundry usable for recipes that require it, and provides all the benefits of a Lodestone. Requires a Campfire nearby.
    May be placed over a Lodestone to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Molten Foundry at Mining 300

    Includes and replaces: Lodestone

    Doesn't stack with

    Blessing of Might (Paladin) through Lodestone

Skinning

Apprentice

  • Use: Assembles a camp chair that allows you and others sitting nearby to gain 2% increased critical strike chance with all spells and attacks, mutually exclusive with Moonkin Aura.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.

    Learned from a trainer at Skinning 20

    Doesn't stack with

    Moonkin Aura (Druid)

Journeyman

  • Use: Places a Field Guide that allows players to read it and gain Track Beasts, and provides all the benefits of a Camp Chair. Requires a Campfire nearby.
    May be placed over a Camp Chair to replace it.
    All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Field Guide at Skinning 140

    Includes and replaces: Camp Chair

    Doesn't stack with

    Moonkin Aura (Druid) through Camp Chair

Expert

—

Artisan

Tailoring

Apprentice

  • Use: Unrolls a banner that allows you and other members of the Horde sitting nearby to gain (see table below) increased Spirit, mutually exclusive with Divine Spirit.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–3914
    40–4919
    50–5927
    60+32

    Learned from a trainer at Tailoring 20

    Doesn't stack with

    Divine Spirit (Priest)

  • Faction Banner Alliance
    Use: Unrolls a banner that allows you and other members of the Alliance sitting nearby to gain (see table below) increased Spirit, mutually exclusive with Divine Spirit.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–3914
    40–4919
    50–5927
    60+32

    Where it is learned is not recorded yet; usable at Tailoring 20

    Doesn't stack with

    Divine Spirit (Priest)

Journeyman

  • Use: Places a Spinning Wheel that allows the creation of certain reagents, and provides all the benefits of a Faction Banner. Requires a Campfire nearby.
    May be placed over a Faction Banner to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Spinning Wheel at Tailoring 140

    Includes and replaces: Faction Banner

    Doesn't stack with

    Divine Spirit (Priest) through Faction Banner

Expert

—

Artisan

  • Use: Places a Loom usable for recipes that require it, and provides all the benefits of a Faction Banner. Requires a Campfire nearby.
    May be placed over a Faction Banner to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Loom at Tailoring 300

    Includes and replaces: Faction Banner

    Doesn't stack with

    Divine Spirit (Priest) through Faction Banner

Cooking

Apprentice

  • Use: Builds a basic campfire that allows cooking and the placement of up to 3 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features.

    Allows 3 more camp features.

    Learned from a trainer at Cooking 20

Journeyman

  • Use: Lay out Cookie's Feast that contains Stamina-boosting food. Requires a Cooking Fire nearby. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Cookie's Feast at Cooking 140

  • Use: Builds a journeyman campfire that allows cooking and the placement of up to 5 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features.

    Allows 5 more camp features.

    Learned from Blueprint: Journeyman Campfire at Cooking 90

Expert

  • Use: Builds an expert campfire that allows cooking and the placement of up to 10 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features.

    Allows 10 more camp features.

    Learned from Blueprint: Expert Campfire at Cooking 200

Artisan

  • Use: Places an Iron Oven required for the most advanced cooking recipes. Requires a Cooking Fire nearby. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Iron Oven at Cooking 300

First Aid

Apprentice

  • Use: Unpacks a first aid kit that allows you and others sitting nearby to gain (see table below) increased Stamina, mutually exclusive with Power Word: Fortitude.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.
    Level
    1–113
    12–238
    24–3521
    36–4734
    48–5945
    60+56

    Learned from a trainer at First Aid 20

    Doesn't stack with

    Power Word: Fortitude (Priest)

Journeyman

  • Use: Places a Toxin Study that contains healing potions and anti-venom, and provides all of the benefits of a First Aid Kit. Requires a Campfire nearby.
    May be placed over a First Aid Kit to replace it.
    All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Toxin Study at First Aid 140

    Includes and replaces: First Aid Kit

    Doesn't stack with

    Power Word: Fortitude (Priest) through First Aid Kit

Expert

—

Artisan

Fishing

Apprentice

  • Use: Places a small fish bowl that allows you and others sitting nearby to gain 8% increased stats, mutually exclusive with Blessing of Kings.
    Requires a Campfire nearby. All camping features share a cooldown of 1 hour.

    Learned from a trainer at Fishing 20

    Doesn't stack with

    Blessing of Kings (Paladin)

Journeyman

  • Use: Places a Fishing Rack that grants the ability to catch uncommon fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby.
    May be placed over a Fish Bowl to replace it. All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Fishing Rack at Fishing 140

    Includes and replaces: Fish Bowl

    Doesn't stack with

    Blessing of Kings (Paladin) through Fish Bowl

Expert

—

Artisan

  • Use: Places a Fishing Hut that grants the ability to catch rare fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby.
    May be placed over a Fish Bowl to replace it.
    All camping features share a cooldown of 1 hour.

    Learned from Blueprint: Fishing Hut at Fishing 300

    Includes and replaces: Fish Bowl

    Doesn't stack with

    Blessing of Kings (Paladin) through Fish Bowl

Class buffs and the campfire buffs that don't stack