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Quests

WoW Forever

Lumina Windsinger

Quest Id# 91862 · Data: WoW Forever beta 1.60.1 (build 70170)

Requirements

Faction
Alliance Horde
Class
Paladin
Races
Undead
Category
Classes · Paladin
Recommended Level
22
Minimum Level
18
Difficulty
Orange from level 18 Yellow from level 20 Green from level 25 Gray from level 29
Type
Normal

Where

Filed under
Paladin
Starts at

Not recorded yet

Ends at

Not recorded yet

Objectives

Retrieve the Fenris Isle Key from the Rot Hide Gnolls and use it to free Lumina Windsinger.

How to complete

Experimental
  1. 1

    Collect Fenris Isle Key

    Missing Data: Location

  2. 2

    Turn it in

    Missing Data: Turn-in recipient

The quest's text also asks you to use an item or ability, which these steps can't show yet. Follow the objectives above for that part.

This feature is experimental. The steps are put together from the quest's objectives and what EG Link (opens in a new tab) players have recorded, so they can be incomplete or wrong. Please use the feedback button to help us identify problems.

Rewards

Experience
1,750 experience, for a character of level 22
Money
14s
Reputation
Undercity +50 reputation
Earthen Ring +100 reputation
These reputation amounts are estimated. EG Link (opens in a new tab) users have not reported the real amounts yet.

Description

Quel'dorei? No, I am no "quel'dorei". I am Lumina Windsinger and I am shen'dorei. One of the Windshaper Skyborne.

I came to these lands as a guest of the Earthen Ring. My companion Banon and I were passing through Silverpine to reach the Arathi Highlands so that we could study the elemental convergences there. Clearly, we didn't make it.

We have no time for this now though. Kill the gnolls nearby. Retrieve the key to this cage and free me. I will tell you the rest once we are safely away.

Have you completed the quest?

Check in-game

To see whether a character has completed this quest, log in on it and type this into the chat box:

/run print(C_QuestLog.IsQuestFlaggedCompleted(91862))

The chat box shows true if the character has completed it, false if not.