All pages are found here.

Quests

WoW Forever

Murlocs at the Gates

Quest Id# 91285 · Data: WoW Forever beta 1.60.1 (build 70170)

Requirements

Faction
Alliance Horde
Class
Paladin
Races
Undead
Category
Classes · Paladin
Recommended Level
11
Minimum Level
7
Difficulty
Orange from level 7 Yellow from level 9 Green from level 14 Gray from level 17
Type
Normal

Where

Filed under
Paladin
Starts at

Not recorded yet

Ends at

Not recorded yet

Objectives

Slay $1oa Vile Fin Attackers and $2oa Vile Fin Seers and report back to Breton Samuels when it is done.

  • Slay creature #250283 ×8
  • Slay creature #250282 ×8

How to complete

Experimental
  1. 1

    Kill creature #250283 ×8

    Missing Data: Location

  2. 2

    Kill creature #250282 ×8

    Missing Data: Location

  3. 3

    Turn it in

    Missing Data: Turn-in recipient

This feature is experimental. The steps are put together from the quest's objectives and what EG Link (opens in a new tab) players have recorded, so they can be incomplete or wrong. Please use the feedback button to help us identify problems.

Rewards

Experience
875 experience, for a character of level 11
Money
4s
Reputation
Undercity +50 reputation
This reputation amount is estimated. EG Link (opens in a new tab) users have not reported the real amounts yet.

Description

Normally we'd show our newcomers a bit more hospitality, but we've got a bit of a murloc problem at the moment.

A tribe of murlocs used to use the keep as their spawning grounds. They've been a problem since we moved in and kicked them out, but now it's starting to get out of hand. You look like you've seen some action. Do you think you could help us drive back some of these pests? You'll find them lurking in the bluffs along the road to the east, and in the camps around the lake to the west.

Have you completed the quest?

Check in-game

To see whether a character has completed this quest, log in on it and type this into the chat box:

/run print(C_QuestLog.IsQuestFlaggedCompleted(91285))

The chat box shows true if the character has completed it, false if not.